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Mod Load Order Help


rukenninjai

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Could someone please give some advice on my current load order? I took some time off from the gaming community and I am now getting back into it. The last game I played and modded was Fallout 3 and I dabbled a bit with Fallout NV...to give you an idea of how long ago that I was. My old Gaming Rig was a Asus Striker 2 Extreme with SLI GTX 8800 GPU's. (Not my current rig) so as you can see i'm a little behind. I exported my load order and was wondering if you guys could give some advice. I know its a lot of mods but I'm running a solid 40-60FPS with it dipping down to 34 once in a while. Thank you

 

 

GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
Snap'n Build.esm=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
EndorsCustomCombatArmor_Master.esm=1
Unofficial Fallout 4 Patch.esp=1
HairVariations_YoungAtHeart.esp=1
HairVariations_FairyTails.esp=1
HairVariations_Elegant.esp=1
HairVariations_Sophisticate.esp=1
HairVariations_Conversions.esp=1
el_AgentOutfit.esp=1
Eli_Apocalypse Attire.esp=1
Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
ACS Master.esp=1
ASVektor.esp=1
ABP Paintings.esp=1
ASCOCait06.esp=1
ASCOCurie03.esp=1
ASCODanse03.esp=1
ASCOPreston03.esp=1
B-90.esp=1
DD_build_a_castle_01.esp=1
BuildableBurningCampfires.esp=1
Business Settlements.esp=1
CUTE.esp=1
CBBE.esp=1
zWGirlClothSimply.esp=1
Craftable BOS Barricade.esp=1
Modern Firearms.esp=1
Crossbow.esp=1
Scrap Everything - Automatron.esp=1
Remove Interior Fog - Merged.esp=1
MosesSubmarine.esp=1
New Sanct bridge update fixes.esp=1
mk14.esp=1
Dragunov.esp=1
EnclaveX02.esp=1
dD-Enhanced Blood.esp=1
Settle-SRR.esp=1
Power Conduits and Pylons Overhaul.esp=1
AdvancedMannequins.esp=1
AES_Bookcases.esp=1
Friffy_Holstered Weapons.esp=1
Military_Cap_Extended_Full.esp=1
mk14-awkcr.esp=1
MK14EBR_Apparel.esp=1
ACS Paintings.esp=1
personalvertibird.esp=1
AzarPonytailHairstyles.esp=1
ASCOPiper06.esp=1
NoSign.esp=1
Scrap Everything - Automatron Names.esp=1
Survivalist Go-Bags_AE_AWKCR.esp=1
M14.esp=1
M2216.esp=1
The Rebel.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-Performance-Fog.esp=1
VisibleWeapons.esp=1
AnS Wearable Backpacks and Pouches.esp=1
OctaviusSentibar_Labels.esp=1
WeaponsOnBack Addon.esp=1
SSEX.esp=0
SatelliteWorldMap.esp=1
AWKCRPatch-UFO4P.esp=1
Move that Workbench!.esp=1
Weapon Brackets.esp=1
Locksmith PL.esp=1
slootyVaultSuit - AWKCR Compatibility.esp=1
AK47 - AWKCR Compatibility.esp=1
OCDecorator.esp=1
AlternateSettlements.esp=1
Better Vendor Stalls.esp=1
Homemaker - Streetlights Use Passive Power SKE.esp=1
SettleObjExpandPack.esp=1
Homemaker - SK Integration Patch.esp=1
Safe SSEx.esp=1
Settlement Keywords SSEX Patch.esp=1
Homemaker - Unlocked Institute Objects SKE.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
OCDispenser.esp=1
OCD FarHarborDLC.esp=1
ClothingShelves.esp=1
Scrap Everything.esp=1
Eli_Utility Jumpsuits.esp=1
Locked Doors - Destructable.esp=1
Locked Doors - Indestructable.esp=1
Locked Doors - Player House(optional).esp=1
FunctionalDisplays.esp=1
FunctionalDisplays-AID-Vanilla.esp=1
FunctionalDisplays-Collectibles.esp=1
FunctionalDisplays-MISC-Vanilla.esp=1
FunctionalDisplays-Patch-DLC03.esp=1
EmptySanctuaryHills.esp=1
HuntsmanKnife.esp=1
MOAR Turrets.esp=1
Eli_Rockin Red Rocket.esp=1
AkaWaterWorld.esp=1
Back Bay Penthouse.esp=1
HN66-SiriusArmor.esp=1
IRON CROSS.esp=1
SentryArmour.esp=1
OWR_NIN.esp=1
AES_Renovated Furniture.esp=1
hdreworkedprojectrevised.esp=1
UnderwaterBaseV1.0.esp=1
_00Stingray.esp=1
UnlimitedFollowers.esp=1
BTInteriors_Project.esp=1
EndorsCustomCombatArmor.esp=1
EndorsCustomCombatArmor_AzarHair.esp=1
EndorsCustomCombatArmor_AE.esp=1
Josephine.esp=1
Brotherhood of Steel Kit.esp=1
Conquest.esp=1
dinomore.esp=1
dinoshelf.esp=1
dinoshelf_extra_ammo.esp=1
dinoshelf_retex.esp=1
Liberty_PA.esp=1
XIVSword.esp=1
SMH.esp=1
MOAR Turrets - No Power Requirement.esp=1
No Essential Npcs - Protected.esp=1
Live Dismemberment - Mental.esp=1
Live Dismemberment - Mind-Blowing.esp=1
Live Dismemberment - POSTAL.esp=1
Live Dismemberment - Brutal.esp=1
Live Dismemberment - Insane-o.esp=1
Live Dismemberment - Liebermode.esp=1
Live Dismemberment - Regular.esp=1
SanctStoneWall 2.0.esp=0
StoneWall.esp=1
WeaponDisplays.esp=1
NPC Spawner.esp=1
SLR.esp=1
Siles - Craftable Institute Elevators - all in one.esp=1
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Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1

Snap'n Build.esm=1
Homemaker.esm=1
EndorsCustomCombatArmor_Master.esm=1
Unofficial Fallout 4 Patch.esp=1

AWKCRPatch-UFO4P.esp=1

ACS Master.esp=1

Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1

BTInteriors_Project.esp=1

Locksmith PL.esp=1

Locked Doors - Destructable.esp=1
Locked Doors - Indestructable.esp=1
Locked Doors - Player House(optional).esp=1

CBBE.esp=1

OCDecorator.esp=1

OCDispenser.esp=1
OCD FarHarborDLC.esp=1

AES_Renovated Furniture.esp=1
hdreworkedprojectrevised.esp=1

UnderwaterBaseV1.0.esp=1

Power Conduits and Pylons Overhaul.esp=1

BuildableBurningCampfires.esp=1
Business Settlements.esp=1

MosesSubmarine.esp=1

DD_build_a_castle_01.esp=1

Craftable BOS Barricade.esp=1

Scrap Everything - Automatron.esp=1

Scrap Everything - Automatron Names.esp=1

New Sanct bridge update fixes.esp=1

Settle-SRR.esp=1

AdvancedMannequins.esp=1

ACS Paintings.esp=1

ABP Paintings.esp=1

AES_Bookcases.esp=1

Move that Workbench!.esp=1

AlternateSettlements.esp=1
Better Vendor Stalls.esp=1

Brotherhood of Steel Kit.esp=1

Homemaker - Streetlights Use Passive Power SKE.esp=1

Homemaker - SK Integration Patch.esp=1

Homemaker - Unlocked Institute Objects SKE.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1

SettleObjExpandPack.esp=1
Safe SSEx.esp=1
Settlement Keywords SSEX Patch.esp=1

ClothingShelves.esp=1
Scrap Everything.esp=1

FunctionalDisplays.esp=1
FunctionalDisplays-AID-Vanilla.esp=1
FunctionalDisplays-Collectibles.esp=1
FunctionalDisplays-MISC-Vanilla.esp=1
FunctionalDisplays-Patch-DLC03.esp=1

SanctStoneWall 2.0.esp=0
StoneWall.esp=1
WeaponDisplays.esp=1

NPC Spawner.esp=1
SLR.esp=1

MOAR Turrets.esp=1

MOAR Turrets - No Power Requirement.esp=1

Siles - Craftable Institute Elevators - all in one.esp=1

Eli_Rockin Red Rocket.esp=1
Back Bay Penthouse.esp=1
_00Stingray.esp=1

EmptySanctuaryHills.esp=1

Remove Interior Fog - Merged.esp=1

personalvertibird.esp=1

NoSign.esp=1

OctaviusSentibar_Labels.esp=1
SatelliteWorldMap.esp=1
Weapon Brackets.esp=1

UnlimitedFollowers.esp=1

OWR_NIN.esp=1

dD-Enhanced Blood.esp=1

Conquest.esp=1
dinomore.esp=1
dinoshelf.esp=1
dinoshelf_extra_ammo.esp=1
dinoshelf_retex.esp=1

AzarPonytailHairstyles.esp=1

HairVariations_YoungAtHeart.esp=1
HairVariations_FairyTails.esp=1
HairVariations_Elegant.esp=1
HairVariations_Sophisticate.esp=1
HairVariations_Conversions.esp=1

CUTE.esp=1

VisibleWeapons.esp=1

AnS Wearable Backpacks and Pouches.esp=1

WeaponsOnBack Addon.esp=1

zWGirlClothSimply.esp=1

el_AgentOutfit.esp=1
Eli_Apocalypse Attire.esp=1

Modern Firearms.esp=1
ASVektor.esp=1

B-90.esp=1

Friffy_Holstered Weapons.esp=1
Military_Cap_Extended_Full.esp=1

EnclaveX02.esp=1

HN66-SiriusArmor.esp=1
IRON CROSS.esp=1
SentryArmour.esp=1

Eli_Utility Jumpsuits.esp=1

EndorsCustomCombatArmor.esp=1
EndorsCustomCombatArmor_AzarHair.esp=1
EndorsCustomCombatArmor_AE.esp=1

Liberty_PA.esp=1

The Rebel.esp=1

slootyVaultSuit - AWKCR Compatibility.esp=1

Survivalist Go-Bags_AE_AWKCR.esp=1
ASCOCait06.esp=1
ASCOCurie03.esp=1
ASCODanse03.esp=1
ASCOPreston03.esp=1

ASCOPiper06.esp=1

Josephine.esp=1
Crossbow.esp=1
mk14.esp=1
Dragunov.esp=1
mk14-awkcr.esp=1
MK14EBR_Apparel.esp=1
M14.esp=1
M2216.esp=1
HuntsmanKnife.esp=1
XIVSword.esp=1

AK47 - AWKCR Compatibility.esp=1
SMH.esp=1
No Essential Npcs - Protected.esp=1

AkaWaterWorld.esp=1
Live Dismemberment - Mental.esp=1
Live Dismemberment - Mind-Blowing.esp=1
Live Dismemberment - POSTAL.esp=1
Live Dismemberment - Brutal.esp=1
Live Dismemberment - Insane-o.esp=1
Live Dismemberment - Liebermode.esp=1
Live Dismemberment - Regular.esp=1

TrueStormsFO4.esp=1
TrueStormsFO4-Performance-Fog.esp=1

SSEX.esp=0

 

 

Alternatively, you can run LOOT/BOSS (assuming those are available for FO4)

I also feel obliged to note that a load order this long can severely impact loading times

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Alternatively, you can run LOOT/BOSS (assuming those are available for FO4)

I also feel obliged to note that a load order this long can severely impact loading times

 

 

Loading times haven't been an Issue surprisingly. More so trying to install mods in an order that doesnt effect the Workshop Menu Cap Limit, some mods help others dont...its like 3 steps forward 2 back...2 steps forward 1 back. Starting to give me headaches...haha

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Alternatively, you can run LOOT/BOSS (assuming those are available for FO4)

I also feel obliged to note that a load order this long can severely impact loading times

 

 

Loading times haven't been an Issue surprisingly. More so trying to install mods in an order that doesnt effect the Workshop Menu Cap Limit, some mods help others dont...its like 3 steps forward 2 back...2 steps forward 1 back. Starting to give me headaches...haha

 

Is there a new workshop menu limit issue? Because my understanding is that was fixed in a patch around the April time frame to a stupidly high limit that you're unlikely to ever reach now.

 

 

One note about your sort order, I use LOOT, it works pretty well but I still manually sort some stuff. One thing I definitely noticed needs fixing: move Scrap Everything down to the very bottom of the list and keep it there permanently.

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Nope the keyword limit is defiantly gone. I use Scrap Everything and I don't seem to have any problems with where loot places it.

I didn't either for quite some time, then after adding some new mods one day suddenly stuff I had scrapped came back. I remembered reading that the Scrap Everything mod needed to be placed at the bottom of sort order and it no longer was thanks to a bunch of mods I'd added over various sessions that I forgot to move it. So I moved it back down to the bottom of the list and stuff I had scrapped disappeared again. So it actually does matter at least some of the time. It probably depends on what gets loaded after it as to whether the other mods affect it or not.

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Alternatively, you can run LOOT/BOSS (assuming those are available for FO4)

I also feel obliged to note that a load order this long can severely impact loading times

 

 

Loading times haven't been an Issue surprisingly. More so trying to install mods in an order that doesnt effect the Workshop Menu Cap Limit, some mods help others dont...its like 3 steps forward 2 back...2 steps forward 1 back. Starting to give me headaches...haha

 

Is there a new workshop menu limit issue? Because my understanding is that was fixed in a patch around the April time frame to a stupidly high limit that you're unlikely to ever reach now.

 

 

One note about your sort order, I use LOOT, it works pretty well but I still manually sort some stuff. One thing I definitely noticed needs fixing: move Scrap Everything down to the very bottom of the list and keep it there permanently.

 

 

Thats what Im using, one issue I did find was that it was saying a couple mods were not compatible when I downloaded an update for that mod that in turn made it compatible....LOOT still flagged it.

 

 

Nope the keyword limit is defiantly gone. I use Scrap Everything and I don't seem to have any problems with where loot places it.

Ill dig a little deeper, I haven't had a bunch of time to sit down and game. I usually never game during the nicer seasons...but I'm being lazy this summer...haha

 

 

 

Nope the keyword limit is defiantly gone. I use Scrap Everything and I don't seem to have any problems with where loot places it.

I didn't either for quite some time, then after adding some new mods one day suddenly stuff I had scrapped came back. I remembered reading that the Scrap Everything mod needed to be placed at the bottom of sort order and it no longer was thanks to a bunch of mods I'd added over various sessions that I forgot to move it. So I moved it back down to the bottom of the list and stuff I had scrapped disappeared again. So it actually does matter at least some of the time. It probably depends on what gets loaded after it as to whether the other mods affect it or not.

 

You do have a very valid point. I remember the days when modding was work and a ton of reading..lol....now its so simple with NMM, its hard! lol

Edited by ninjai_ruken
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