AnuH1 Posted July 20, 2016 Share Posted July 20, 2016 Hello all! I am trying to create a new worldspace, but make it appear like it is on the Skyrim map, like Skyrim does with its major cities. To do this, I have found an space on the map (21,20) and placed my MapMarker there and wrote this in to the Worldspace Settings "World Map Offset Data" as: Cell X Offset: 21Cell Y Offset: 20Cell Z Offset: 0World Map Scale: 1 I left the "Cell Z Offset" as default as I am unclear as to what it means or does. Same with "World Map Scale". Some Worldspaces have their Map Scale to 0.0001 some 0.5 etc. Could these help me in someway? I do have "Small World" ticked as it a small worldspace. I left "Fixed Dimensions" unticked as again not wholly sure what it does. I think it limits the size of the worldspace? In this picture, Taken when I am in Skyrim, just outside the entrance to the world.In this picture, You can see when I enter the Worldspace, The character is not placed where he should be. The further I move down the world, the more I move from the marker, making it appear like I am near the sea. Could someone help me fix this and explain the terms I am not getting. Thanks in advance,AnuH1 Link to comment Share on other sites More sharing options...
stealthunt3r Posted July 21, 2016 Share Posted July 21, 2016 Is the marker for both in the same spot? Link to comment Share on other sites More sharing options...
AnuH1 Posted July 21, 2016 Author Share Posted July 21, 2016 I only have one map marker If that's what you mean. The map marker in Skyrim is 21,20. The World offset Data is 21,20. By this, I assumed the world line up the MapMarker. Link to comment Share on other sites More sharing options...
stealthunt3r Posted July 21, 2016 Share Posted July 21, 2016 No no, By marker i meant the spot your character appears in when they enter. For example when you enter a dungeon there's a marker. That marker is where your character will be when they load. So if your marker is in the air, your character will be in the air. Also Is the reference for the doors set correctly to? When the reference is set then the marker will appear. Also is the world space an exact duplicate of the other one? If it is, Then they could be conflicting with one another when you enter. Link to comment Share on other sites More sharing options...
Aragorn58 Posted July 21, 2016 Share Posted July 21, 2016 (edited) Hello all! I am trying to create a new worldspace, but make it appear like it is on the Skyrim map, like Skyrim does with its major cities. To do this, I have found an space on the map (21,20) and placed my MapMarker there and wrote this in to the Worldspace Settings "World Map Offset Data" as: Cell X Offset: 21Cell Y Offset: 20Cell Z Offset: 0World Map Scale: 1 I left the "Cell Z Offset" as default as I am unclear as to what it means or does. Same with "World Map Scale". Some Worldspaces have their Map Scale to 0.0001 some 0.5 etc. Could these help me in someway? I do have "Small World" ticked as it a small worldspace. I left "Fixed Dimensions" unticked as again not wholly sure what it does. I think it limits the size of the worldspace? In this picture, Taken when I am in Skyrim, just outside the entrance to the world.In this picture, You can see when I enter the Worldspace, The character is not placed where he should be. The further I move down the world, the more I move from the marker, making it appear like I am near the sea. Could someone help me fix this and explain the terms I am not getting. Thanks in advance,AnuH1 When creating a new worldspace outside of Tamriel it is best not to assign any parent worldspace. Doing so will make the parent map show and not the new world that you have created. Also i believe the LOD settings will also be transferred which may not be compatible with the new space. Edited July 21, 2016 by Aragorn58 Link to comment Share on other sites More sharing options...
AnuH1 Posted July 21, 2016 Author Share Posted July 21, 2016 No no, By marker i meant the spot your character appears in when they enter. For example when you enter a dungeon there's a marker. That marker is where your character will be when they load. So if your marker is in the air, your character will be in the air. Also Is the reference for the doors set correctly to? When the reference is set then the marker will appear. Also is the world space an exact duplicate of the other one? If it is, Then they could be conflicting with one another when you enter.No. Outside the entrance to the world The Player Position Marker appears right on top of the Map Marker, Like in picture 1. When I enter the players's position moves all the way to the end, like in picture 2. The further away I move from the exit, nearer to the end of the world, the further from the map marker I get. I don't fully understand what you mean, but I hope that answered your question. Link to comment Share on other sites More sharing options...
AnuH1 Posted July 21, 2016 Author Share Posted July 21, 2016 When creating a new worldspace outside of Tamriel it is best not to assign any parent worldspace. Doing so will make the parent map show and not the new world that you have created. Also i believe the LOD settings will also be transferred which may not be compatible with the new space. I want the parent Worldspace's map to show in this instance, as I am trying to make it look like my worldspace is a part of Skyrim and not its own world. Like Japhet's folly is a great example. It is a whole separate worldspace, however it appears on the Skyrim map like it is a part of Skyrim. Image can be found here. And also the "Share LOD Data" setting is unticked on my Worldspace Settings. So no conflict should be happening there. Link to comment Share on other sites More sharing options...
Aragorn58 Posted July 22, 2016 Share Posted July 22, 2016 When creating a new worldspace outside of Tamriel it is best not to assign any parent worldspace. Doing so will make the parent map show and not the new world that you have created. Also i believe the LOD settings will also be transferred which may not be compatible with the new space. I want the parent Worldspace's map to show in this instance, as I am trying to make it look like my worldspace is a part of Skyrim and not its own world. Like Japhet's folly is a great example. It is a whole separate worldspace, however it appears on the Skyrim map like it is a part of Skyrim. Image can be found here. And also the "Share LOD Data" setting is unticked on my Worldspace Settings. So no conflict should be happening there. That being said, it also applies to every major city in Tamriel. When looking at them on the main map. The buildings and some of the outer structures are what show due to their LODs. But to enter the city "worldspace" you are passing through a load door to a different location. The marker on the main map basically shows your last location, like The Bannered Mare or Breeze Home. You are not actually located at that place it just shows your last entry point. Link to comment Share on other sites More sharing options...
AnuH1 Posted July 22, 2016 Author Share Posted July 22, 2016 So is there a way for the player position to be permanently on the map marker in the first picture if it just shows your entry location. Because where the player marker is in picture 2 is not where I entered from. Also, the point you made about the Bannered mare and Breezehome only applies because they are interiors. Link to comment Share on other sites More sharing options...
Aragorn58 Posted July 22, 2016 Share Posted July 22, 2016 (edited) So is there a way for the player position to be permanently on the map marker in the first picture if it just shows your entry location. Because where the player marker is in picture 2 is not where I entered from. Also, the point you made about the Bannered mare and Breezehome only applies because they are interiors.The two interiors I mentioned were only referring to their respective map marker on the main map. If you enter Blackreach and while you are there, take a look at the main map, not the local one. It will show the players position on the map, although you are underground. There are no features of Blackreach displayed on the map only your relative position. This is the same as any other city only you are above ground. EDIT; If you want to have the features of your world on a map, I suggest removing Tamriel as the parent worldspace, and generate LODs for your space. That way when the player enters they will have a map of only your world to look at. But of course if you have created a worldspace similar to Blackreach ie: underground and use Tamriel as a parent then what you are seeing is what you will get. Edited July 22, 2016 by Aragorn58 Link to comment Share on other sites More sharing options...
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