AnuH1 Posted July 22, 2016 Author Share Posted July 22, 2016 Ok. So recently I made a discovery. In the intro post, I said my World map scale was set to 1. This means that every 1 unit I walk in the world, one unit is also walked on the surface (Tamriel). I was looking through Blackreach on the Elderscrolls Wikia, and found this: "The thought had occurred to me as well, the fact that Blackreach is somewhere around 0.3 scale compared to the actual distance between the lifts on the surface. In fact, when you open your map, you are shown the surface map and your position is indicated as if you were actually up there. Your apparent location also shows this 'magnified scale' phenomenon." I looked at blackreach in the CK's files and its World Map Scale is set to 2.5. 1 divided by 2.5 = 0.4. This means that every One unit walked in blackreach is 0.4 walked on surface. Knowing this, could I adjust my World's parameters to make them line up a little better? This is why a lot of the Worldspaces in Skyrim are set to 0.0001 Map Scale. So that it appears that the player is not moving. But because the map scale is scaled down so must everything else. For example, If I wanted a Worldspace to appear at 15,13 on the Tamriel map, but had a Map scale of 0.001, you would have to put the offset data to something along the lines of 14.6,12.8. Hope this makes sense. Link to comment Share on other sites More sharing options...
Aragorn58 Posted July 22, 2016 Share Posted July 22, 2016 Ok. So recently I made a discovery. In the intro post, I said my World map scale was set to 1. This means that every 1 unit I walk in the world, one unit is also walked on the surface (Tamriel). I was looking through Blackreach on the Elderscrolls Wikia, and found this: "The thought had occurred to me as well, the fact that Blackreach is somewhere around 0.3 scale compared to the actual distance between the lifts on the surface. In fact, when you open your map, you are shown the surface map and your position is indicated as if you were actually up there. Your apparent location also shows this 'magnified scale' phenomenon." I looked at blackreach in the CK's files and its World Map Scale is set to 2.5. 1 divided by 2.5 = 0.4. This means that every One unit walked in blackreach is 0.4 walked on surface. Knowing this, could I adjust my World's parameters to make them line up a little better? This is why a lot of the Worldspaces in Skyrim are set to 0.0001 Map Scale. So that it appears that the player is not moving. But because the map scale is scaled down so must everything else. For example, If I wanted a Worldspace to appear at 15,13 on the Tamriel map, but had a Map scale of 0.001, you would have to put the offset data to something along the lines of 14.6,12.8. Hope this makes sense.There are only a few worldspaces set to below 1. And they are basically large caves, which I have in my Forgotten Island mod. The Secret Cave is a separate worldspace within a worldspace. But when I set Forgotten Island as the parent worldspace all kinds of weird things happened. For example water levels and ground levels changed to match the parent. Blackreach is actually set at 2.5 times the Tamriel world map. But if your theory works for what you want to happen then try it. Just backup your files first just in case. Link to comment Share on other sites More sharing options...
AnuH1 Posted July 22, 2016 Author Share Posted July 22, 2016 Blackreach is actually set at 2.5 times the Tamriel world map. Blackreach doesn't have a world map, so what do you mean by this? Link to comment Share on other sites More sharing options...
Aragorn58 Posted July 22, 2016 Share Posted July 22, 2016 Blackreach is actually set at 2.5 times the Tamriel world map. Blackreach doesn't have a world map, so what do you mean by this? I understand this. Blackreach is a fairly small area so I am assuming that with the map scale set to 2.5 is the reason it appears the player is moving long distances underground on the world map. Link to comment Share on other sites More sharing options...
AnuH1 Posted July 22, 2016 Author Share Posted July 22, 2016 Well It worked! Gave my X axis a value of 20.4 and the Y axis 16.5, and the World map data 0.001 (Fairly small area, don't want the player to look like their moving) and It appeared right by the marker, like in picture 1. Any idea what the Z axis does. I left it blank. Don't want to tamper with something I don't know what does. Same with fixed dimensions. Link to comment Share on other sites More sharing options...
Aragorn58 Posted July 22, 2016 Share Posted July 22, 2016 Well It worked! Gave my X axis a value of 20.4 and the Y axis 16.5, and the World map data 0.001 (Fairly small area, don't want the player to look like their moving) and It appeared right by the marker, like in picture 1. Any idea what the Z axis does. I left it blank. Don't want to tamper with something I don't know what does. Same with fixed dimensions.Glad you got it to work as you want it. The z axis is the height and I don,t think it has any bearing in the markers position on the map it might if it is a negative number. As far as the fixed dimensions I fooled with them before and did not see any changes. It just may limit how far you can actually move on the world map. But if your map data is set at .001 you won't be moving anyway. Link to comment Share on other sites More sharing options...
NexusComa Posted July 23, 2016 Share Posted July 23, 2016 Great posts, helped me with some issues I was having too Link to comment Share on other sites More sharing options...
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