Deleted4363562User Posted July 21, 2016 Share Posted July 21, 2016 I'm trying to make a specular and normal map for a diffuse texture I have for a bed with some wool blankets. Link to comment Share on other sites More sharing options...
Kaspar482 Posted July 21, 2016 Share Posted July 21, 2016 (edited) A very good tutorial can be found here.http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_3 I'd recommend substance painter and Photoshop with the Intel texture works plugin. Saves a lot of time and is super easy to use. If you use Substance painter, make a custom texture export: Put the Specular in the Red Channel, Gloss in the green channel, and the normal as combined Directx. Edited July 21, 2016 by koiwe Link to comment Share on other sites More sharing options...
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