Beriallord Posted November 20, 2011 Share Posted November 20, 2011 (edited) Alright for example, I got a 470ish War Hammer, created within normal crafting limits. I got 3 attacks I mainly use, normal swings, regular power attacks, and the critical charge, which is supposed to do double critical damage, and it does if I use a weaker weapon. With my current weapon a normal power attack hits for the exact same as critical charge, which does nearly twice as much damage when using an normal steel greatsword over what I do with a normal power attack. Elder dragons at level 62 take 3 power attacks to down, so that is a good foe to test whether or not berserker rage gets me any damage bonus. I found that my power attacks did the EXACT same damage against an elder dragon WITH berserker rage up, as it did with no berserker rage at all. And that my normal attacks did the same damage as a power attack with berserker rage up. There is apparently a cap on how much damage you can do to an enemy in a single hit, I found it but am unsure of the exact number, but my testing proves there is a cap, or I should have been able to 1hko that elder dragon with a critical charge power attack with berserker rage up. Hammers/War hammers also ignore 75% armor, which means they might be more effective for hitting max damage against armored foes, like dragons. Anyone is free to test this but I am 100% certain there is a damage cap in skyrim. I also tested 1000 Armor rating, compared to 1800 armor rating, and I noticed no difference in damage taken by giants. So that means armor also has a cap, and that it is rather pointless enchanting heavy armor bonus to equipment because it will get you nothing. Now if you want to do an unarmed damage character, it would be worth it if you perked the unarmed damage based on Armor, in which you can do about 350 damage with an unarmed attack with heavy armor bonus enchanted. In which case you wouldn't need to enchant weapon damage, and could free that up for something else. Edited November 20, 2011 by Beriallord Link to comment Share on other sites More sharing options...
legendaryred Posted November 20, 2011 Share Posted November 20, 2011 I got 1 hit ko by a giant wearing Daedric (Legendary) armor -.-. Link to comment Share on other sites More sharing options...
Trey5511 Posted November 20, 2011 Share Posted November 20, 2011 I also tested 1000 Armor rating, compared to 1800 armor rating, and I noticed no difference in damage taken by giants. So that means armor also has a cap, and that it is rather pointless enchanting heavy armor bonus to equipment because it will get you nothing. Now if you want to do an unarmed damage character, it would be worth it if you perked the unarmed damage based on Armor, in which you can do about 350 damage with an unarmed attack with heavy armor bonus enchanted. In which case you wouldn't need to enchant weapon damage, and could free that up for something else. UESP claims the armor cap is 567. http://www.uesp.net/wiki/Skyrim:Armor Link to comment Share on other sites More sharing options...
socalaries Posted November 21, 2011 Share Posted November 21, 2011 Hope mods come out to change these. The armor cap makes late game light armors as good as heavy.. that ain't right. Link to comment Share on other sites More sharing options...
Trignite1 Posted November 21, 2011 Share Posted November 21, 2011 Wait what? if the armor caps out at 567 then whats the point in using full daedric legendary? :< might have to change to dragon scale :s Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 21, 2011 Share Posted November 21, 2011 Hope mods come out to change these. The armor cap makes late game light armors as good as heavy.. that ain't right.That was the same case with Oblivion. Glass armors could be enchanted to be better than Daedric. The reason for the cap is really so that the player can't just be invincible or nearly invincible. On the plus side it also means that late game, you can wear pretty much whatever you want without too much regard for stats. Link to comment Share on other sites More sharing options...
sixcross Posted November 21, 2011 Share Posted November 21, 2011 Hope mods come out to change these. The armor cap makes late game light armors as good as heavy.. that ain't right.That was the same case with Oblivion. Glass armors could be enchanted to be better than Daedric. The reason for the cap is really so that the player can't just be invincible or nearly invincible. On the plus side it also means that late game, you can wear pretty much whatever you want without too much regard for stats. My armor rating is at 1250... and both my daedric swords are at 350 each. If there is a cap then it is impossible to hit legit. http://www.thenexusforums.com/index.php?/topic/468076-1-2-shot-absalutly-everything-on-expert-legit-play/page__p__3846360__fromsearch__1#entry3846360 Link to comment Share on other sites More sharing options...
Trey5511 Posted November 21, 2011 Share Posted November 21, 2011 If there is a cap then it is impossible to hit legit. UESP claims the armor cap is 567. http://www.uesp.net/wiki/Skyrim:Armor Link to comment Share on other sites More sharing options...
sixcross Posted November 21, 2011 Share Posted November 21, 2011 If there is a cap then it is impossible to hit legit. UESP claims the armor cap is 567. http://www.uesp.net/wiki/Skyrim:Armor Ahh ok I think I understand it now thanks. so despite my armor rating being over 567 the additional armor that I have is useless? hmm Link to comment Share on other sites More sharing options...
Trey5511 Posted November 21, 2011 Share Posted November 21, 2011 (edited) Ahh ok I think I understand it now thanks. so despite my armor rating being over 567 the additional armor that I have is useless? hmm If the formula they listed is correct, yes, your armor over 567 is useless. Unless you're fighting things that penetrate armor. So...mace/warhammer wielding bandits? Edited November 21, 2011 by Trey5511 Link to comment Share on other sites More sharing options...
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