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Levelled lists and weapon mods


esject

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I have two questions:

1. How do I add a custom weapon with an automatic receiver into a levelled list?

2. What determines the probability that an NPC will spawn with a certain weapon? My guess is that if, for example, there's four weapons on a list, then each weapon has a 25% chance, but if there's two instances of one weapon, then that weapon would have a 50% chance. Is that correct?

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1 - Drag and drop in the creation kit, or add new item and select the weapon from the list

2 - Correct, if you want there to be a chance of it dropping nothing, you can set the chance that nothing will drop

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I'm still not sure about how to put the automatic receivers on the weapons. I can find the automatic variants for vanilla weapons, but the custom weapons I'm trying to work with here don't seem to have such templates readily available.

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I'm still not sure about how to put the automatic receivers on the weapons. I can find the automatic variants for vanilla weapons, but the custom weapons I'm trying to work with here don't seem to have such templates readily available.

Do you want to add a receiver to the weapon so it spawns with it?, or do you want to make a new receiver for the weapon that converts it to automatic fire?

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These custom weapons already have automatic receiver mods but are semi-automatic by default and I'd like to have NPCs spawn with them with automatic receivers instead.

 

Step 1: Open the custom weapon in the Creation Kit and open Object Template

 

 

c0d6bc2b7d.png

 

 

 

Step 2: Navigate through all Template Item Data fields in the box indicated with red, for each of these select the receiver indicated with a green arrow, and select the receiver you want it to spawn with in the drop down menu indicated with blue

 

 

06c95d8a64.png

 

 

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