paraalpha Posted November 20, 2011 Share Posted November 20, 2011 Hello, I've been teaching myself with tutorials and such online to retexture and am now playing with glow maps. I've created a layer of the draugr greatsword texture with the areas i want to glow bright white, with the rest of the texture black, and added a _g to the .dds texture file. Now i have the original texture with the area i want to glow retextured brightly(as a test) as well as the modified glow map .dds file in the same folder. In game i'm getting the retexture without any glow. I believe my problem lies with the ambient color or emissive color settings, though i cannot figure out how to make sure it's not set to black in GIMP. I've googled "gimp emissive color" in google with no hits. What am i doing wrong? Thanks. Link to comment Share on other sites More sharing options...
throttlekitty Posted November 21, 2011 Share Posted November 21, 2011 You'll also need to make some changes to the model.Assign the glow map to the model in NifSkope, check an asset that glows to see which slot to use. This happens in a TextureSet node.Set the Emissive from black to white, so the model actually glows for the glow map to work. This happens in one of the two ShaderProperties. The second part is a bit trickier since we don't currently know where those values actually are right now, and will require a bit of experimentation. Link to comment Share on other sites More sharing options...
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