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Jail Overhaul Request


Lineoutt

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This will be happening! if you are a modder and would like to help please send me a message

 

Hi Everyone

 

Odds are that if you have played much of skyrim you have ended up in jail at least once. Skyrim jail is almost exactly the same as oblivion jail except for the one in Markarth. One of the things I noticed in jail is that it doesnt feel very jail like. Its basically a slight inconvenience that is easily solved by clicking one button. All it does is slightly lower a few skills. I had some ideas to enhance the jail experience and I was wondering if anyone agreed or if any generous modder would want to make this a reality. I might even try myself, but I am still new to mod making so it might not be great. Mind this borrows a bit from the Markarth prison. Please add any ideas or comment on existing ones to improve it.

 

- Actually waiting out your time: instead of clicking sleep and having it skip, actually sitting in jail for however many days/weeks/months it would skip.

 

- Being able to sleep without it skipping: basically normal sleep

 

- Cells equipped with cell mates (number depends on size of cell) and books

 

- You can talk to cell mates (unvoiced but hopefully a significant amount of dialogue), trade with cell mates, fight with cell mates (brawling without attracting guard attention, using a shiv, [both to assert dominance, cell mates can assert their dominance over you the same way]), escape with cell mates

 

- Reading books does not make time stop, it continues as normal

 

- Guards make rounds: meager rations morning and night, book cart afternoon every other day

 

- Priests preach outside the cell every couple days

 

- Spouse visits and sends notes: several times a week if in home city, less if not

 

- Prison yards in bigger prisons as well as prisoners in other cells: same idea as cell mates but prisoners can form into groups or gangs

 

- Player doesnt start out with lockpick, must get from another prisoner

 

- Mini quests/activities within the prison

 

- Each prison is slightly different in schedule and culture, it varies on its location.

 

- Torture rooms (pre existing) a way of further punishment if guards catch bad behavior

 

- Maximum compatibility (no new areas, some slightly modified original areas, no new items)

 

 

 

Thats it, just something I think could greatly enhance the criminal life or even just the accidental arrest in skyrim.

 

Thanks for reading.

Edited by Lineoutt
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ye this sounds great i hope sum1 can do this!!

 

would be great to

 

make your time based on offenses

 

have a couple of quests that u have to complete to make the time go by (random or based on offense)

make all jails harder to escape >> all gates and grates use master locks

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I talked to a friend who is a moderately experienced modder (oblivion, FNV) so it looks like this will be happening!

 

complete a quest for another prisoner to get a lockpick or key to escape.

Great idea! that way you have to get at least slightly involved

 

time based on offenses have a couple of quests that u have to complete to make the time go by (random or based on offense)make all jails harder to escape

That makes a lot of sense, though I'm not sure how to specify offenses.. possibly time based on bounty?

 

<100g - 2 days (released on 3d day)

100-500 - 1 week

500-1000 - 2 weeks

1000-2500 - 3 weeks

2500-5000 - 1 month

>5000 - 3 months

does that sound fair?

 

Also on the time going by, you can still sleep/wait off time + activities/mini quests to do in the mean time, but largely im thinking that time just goes on as normal and when its up a guard comes to notify you and you teleport where you normally go after prison like you normally do

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this would be pretty cool, like going to jail is a whole quest in itself.

 

Jail quests and factions that you learn about while in jail would be awesome. A whole criminal and town guards conspiracy story with interesting choices and outcomes. Would be great. +1

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I really like the sound of this idea. I was just thinking maybe multiple escape routes (for different classes), the idea being that maybe a skilled thief can pick their way through these master level locks after doing a quest or two to acquire a lockpick but warriors and mages (maybe even not so skilful thieves) would have to look to different methods to escape. Choices between prison factions and maybe even organising full scale prison breaks :P , this may all be a little ambitious and I don't think I would personally have the skill to implement something of this scale but... just food for thought.
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I really like the sound of this idea. I was just thinking maybe multiple escape routes (for different classes), the idea being that maybe a skilled thief can pick their way through these master level locks after doing a quest or two to acquire a lockpick but warriors and mages (maybe even not so skilful thieves) would have to look to different methods to escape. Choices between prison factions and maybe even organising full scale prison breaks :P , this may all be a little ambitious and I don't think I would personally have the skill to implement something of this scale but... just food for thought.

Joining a prison faction (which are not that big since even the largest prison can only hold about 10 people crammed together) will definitely be possible. Your other suggestions are good ideas but, like you said, very complicated. Also I'm thinking for now have a "skeleton key" obtainable by quest (more difficult than getting a lockpick) to accommodate non lock pickers.

 

Thanks for the input :)

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