Predence00 Posted July 22, 2016 Share Posted July 22, 2016 So I have been trying to make a save game holotape to learn papyrus with and I have the holotape able to remove the itself after use but it does not save the game. Terminal Code Fragment: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment Scriptname Fragments:Terminals:TERM__PredenceCompendium_Sur_01000F99 Extends Terminal Hidden Const ;BEGIN FRAGMENT Fragment_Terminal_01 Function Fragment_Terminal_01(ObjectReference akTerminalRef) ;BEGIN CODE Game.RequestSave() Game.RequestAutosave() Game.GetPlayer().RemoveItem(SaveTape, 1, true) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Holotape Property SaveTape Auto Const I had both forms of request save there to see if it could do either and it does neither, so I have no clue what is preventing this from saving the game. Link to comment Share on other sites More sharing options...
MasterMagnus Posted July 22, 2016 Share Posted July 22, 2016 (edited) Maybe only do one not both and try a wait in there? Game.RequestSave()Utility.Wait(6) From the CK documentation Note that the save may take a moment or so to happen. Edited July 22, 2016 by MasterMagnus Link to comment Share on other sites More sharing options...
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