Jump to content

Grand Balance Fixing mod cooperation invitation


Fnts

Recommended Posts

Hi

 

I'm developing a mod: http://www.nexusmods.com/witcher3/mods/1414/?, which I made "Open". I'm considering putting the code in a repo on github. I want this mod to be an alternative for all great overhaul mods - for people who want to still enjoy vanilla like gameplay and mechanics, but without terrible balance failures. Everyone is invited to contribute, the rules described in sticky post.

 

Especially I'm looking for a person who will improve general enemies scaling balance throughout the whole game, NG, NG+. The biggest problems I see are:

- very uneven scaling throught base game part and DLCs - HoS and BaW.

- game difficulty gets lowered with higher levels - the scaling should be sharper

- in NG+ base game (like Velen) bandidts have awfully little HP. On the other hand their attack power is too high.

- ridiculous HIGH and DEADLY diff bonuses

- some enemies are just too weak - they literally can't hurt a proper bear build at all.

 

I plan to stick to signs tab in near future as the time allows me. So people for other stuff like, equipment balance fixes, alchemy tab, combat tab (excluding crossbows which are already done by me) are most welcome. Mutations and perks will fall into a corresponding group category (combat, signs, alchemy).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...