Zephyr102 Posted November 21, 2011 Share Posted November 21, 2011 Working on a new house for one of my characters, and using some stuff from a modder's resource I found here on the Nexus. I'm having to assign the textures to the meshes in NifSkope, but I dunno how to make the texture (A) show up on the other side of the set/block of polygons (B). http://img197.imageshack.us/img197/4552/nexushelp1.jpg It's meant to be a lamp with a paper diffuser. So how do I command a texture to be two-sided in NifSkope? Am Googling the answer, but as I'm unsure of the actual terminology (yay self-teaching) I'm not sure if I'll find it. Thanks for any help! Link to comment Share on other sites More sharing options...
The_Vyper Posted November 21, 2011 Share Posted November 21, 2011 You need to right-click on the section of the mesh (A or B) and select Node>Attach Property. A list will open. Select NiStencilProperty (15th option from the top) and it should display the texture on both sides. Link to comment Share on other sites More sharing options...
Zephyr102 Posted November 21, 2011 Author Share Posted November 21, 2011 Ah, very nice; also fixed another 'hole' in the mesh with the same trick. Thank you! Link to comment Share on other sites More sharing options...
The_Vyper Posted November 21, 2011 Share Posted November 21, 2011 Ah, very nice; also fixed another 'hole' in the mesh with the same trick. Thank you!You're welcome! :D Glad I could help. Link to comment Share on other sites More sharing options...
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