lelcat Posted July 23, 2016 Share Posted July 23, 2016 Trying to create LOD meshes for static objects. Used a batch converter to convert the LOD dds files to TGA Build complete.73166 LOD object triangles. 7691 were rejected (0 degenerate, 7691 under landscape).116272 total LOD object vertices.The following issues were detected during the build process:Wrapping: A vertex in geom 'ShackWallOuterSupports01_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.Wrapping: A vertex in geom 'TreeElmFreePW01Yw_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.Wrapping: A vertex in geom 'TreeElmFreePW01Gr_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.Wrapping: A vertex in geom 'ShackMetalMidRoof02_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.Wrapping: A vertex in geom 'RockCliff04_LOD_1:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD. Link to comment Share on other sites More sharing options...
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