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[WIP] Hold Guard Overhaul


brolol404

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I am planning on making a mod that changes a lot of things about the hold guards in skyrim. This mod will not be for everyone, but thats ok. If this sounds interesting to you, let me know if you have any ideas or would like to see something implemented.

 

These are the main things that the mod will do:

 

1. Guards will have random set levels (5, 10, 20, etc.) and will not level with the player. This should create novice, intermediate and veteran guards.

 

2. Guards cap at level 20 - 30. Guards should not be able to kill dragons or high level spawns (especially with knee injuries). Vampires should scare them.

 

3. Guards will not be replaced with civil war soldiers. The factions should not permanently occupy cities. I also prefer unique guards to add character and diversity to the holds.

 

4. All guard equipment will be replaced to fit the area. For example, Falkreath will have guards with fur equipment, Riften will have guards with more urban outfits and Solitude will have well armored guards. The guard equipment may not necessarily have the holds symbol on it and may just be a version of fur, steel or leather armor.

 

5. Not all guards will have ranged weapons and not all guards will have bows instead of crossbows. If you run from the guards, they will not all pull out identical bows in unison. In addition, holds will have heavy armored guards, light armored guards, and guards with different weapons. This will add variety and should give more personality to guards.

 

6. Guard spawns will be reduced, increased or moved depending on the hold or area.

 

7. Guards will be named to add immersion and remove generic guards. On this same point, I may add unique dialouge to some guards later on to better tie them into the world and remove their robotic lifeless void.

 

8. There will now be Guards, Guard Captains and a City Guard Commander. These new ranks will be more experienced and weild better gear.

 

9. Guard barracks, jails, city gates, etc. will be locked and keys will be held by guards. If these locks are picked, they will eventually relock.

 

10. Hold guards will patrol roads and some will ride horses.

 

The first hold I will change is Riften, and then probably Falkreath.

Edited by lpCoercion
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I was just looking for a mod like this! The only thing i can suggest is to make guards like Commander Caius have better equipment. Adding captains to the guards of each city would be cool too. Also does the vanilla game replace dead guards? i don't remember but it would be a nice feature.

Edited by asker509
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Ah neat! Yeah, having guard "clones" in every city, acting the same way, with the same equipment, was pretty meh -- why would every Hold do things the same way?

 

If you wanted to have some added flair for leaders, it would be easy enough to include some Enhanced AI for them -- they can tell nearby soldiers to retreat if outmatched, etc.. With or without EAI, you can also set up "strategic awareness" just using Triggers and Packages, so guards know to hold an enemy at a given choke point, instead of mindlessly charging in and giving away a tactical advantage.

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Yeah. I always felt the same way. I am starting with Riften, and the guards should feel more like hired thugs. I may eventually put in guards that also extort and harass, so the player could face a guard that wants gold or is just looking for a fight.

 

I could set up this mod as an esm and that way anyone could add to it with esps. In the future, I could look at adding advanced AI in one of these esps, or if you are interested, you could work with it.

Edited by lpCoercion
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[...]

 

I could set up this mod as an esm and that way anyone could add to it with esps. In the future, I could look at adding advanced AI in one of these esps, or if you are interested, you could work with it.

 

Oh awesome! Heck yeah, I'd be happy to give it a shot! :)

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