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No longer contains property problem


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Ok... so I'm rather annoyed. You know how if you edit a script and remove a property previously assigned, you have to then open the reference the script is attached to and then edit the property tab and then hit OK again just so the stupid CK will realize that the script property no longer applies right?

 

Well what the hell am I supposed to do if I have revised the script to be without properties at all? the OK option is not there and therefore I can't jump through the CK's stupid little hoop to re-save the property data. So the result is every reference using this script will throw an innocuous and pointless error which every player who knows nothing about papyrus really will notice when they go snooping in the log and will try to be helpful and report it to me... sigh. Ok sorry, rant over.

 

Anyways does anyone know of a workaround or do I simply have to delete the script and make another identical script to attach freshly to the base forms the old one was attached to?

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I generally go with anything with "do I simply" in it. Of course as long as you don't do it too often you could leave the property in the script assign it but don't use it and it won't give the log a hard time. Wasting the engines time everynow and again shouldn't be too much of a problem but don't make a habit of it.

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I've had that problem. The easy fix is to compile the script with one dummy property that won't fill automatically so you can fix the references in the CK. Then when you're done you can delete the dummy property and recompile for your final version.

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