Bethestar Posted July 24, 2016 Share Posted July 24, 2016 So how do I turn an esp into an esm? Can it be reversed back into an esp again? There are a lot of mods out there which require additional esp as master to be loaded - how do Iink an esp to a esp and or master? Link to comment Share on other sites More sharing options...
LazyGirl Posted July 26, 2016 Share Posted July 26, 2016 Check the two last posts in this thread. Link to comment Share on other sites More sharing options...
Bethestar Posted October 12, 2016 Author Share Posted October 12, 2016 Use with caution: - Simply rename the .esp extention into .esm- Load the renamed .esm into FO4edit, select File Header and set the Record Flags to ESM The file can now be used as a master. Link to comment Share on other sites More sharing options...
Zebrina Posted October 14, 2016 Share Posted October 14, 2016 I'm not sure how it is with Fallout 4 but with Skyrim there was no need to rename the esp, only the ESM flag was relevant to the game/ck. Link to comment Share on other sites More sharing options...
Moraelin Posted October 14, 2016 Share Posted October 14, 2016 In FO4 even that doesn't seem to be strictly needed. At least when working with the FO4Edit, an ESP can depend on any other ESP that's loaded before it. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted October 20, 2016 Share Posted October 20, 2016 I'm not sure how it is with Fallout 4 but with Skyrim there was no need to rename the esp, only the ESM flag was relevant to the game/ck. Same with FO4 CK. The game doesn't seem to care whether it's header is tagged ESM or not. The CK doesn't store it as a master if the header doesn't have the ESM flag though. You can edit your personal local copies of mods to give it an ESM flag so you can edit in CK and use it as a master. Then when saving distribute the esp and others can use it without the ESM flagged plugin. In FO4 even that doesn't seem to be strictly needed. At least when working with the FO4Edit, an ESP can depend on any other ESP that's loaded before it. ^^ yup. Can leave as esp, just making sure load order is correct. Use with caution: - Simply rename the .esp extention into .esm- Load the renamed .esm into FO4edit, select File Header and set the Record Flags to ESM The file can now be used as a master. And that's how you set the ESM flag. Though as mentioned you don't need to rename the file. In fact you shouldn't if you plan to distribute your mod. Doing so would require your users to rename theirs as well which is just bad practice. Link to comment Share on other sites More sharing options...
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