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Modding with TESSnip


NewmanLim

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Arrgghh~talk about frustration but TESSnip is by far the hardest "thing" I ever use, mainly because I dunno how it functions?! Anywhere, anyone succeeded in modding a simple weapon out from TESSnip? I mean modding from the original ones to something better, like increasing the damage or your battleaxe so on, so forth? Anywhere my problem is that I'm trying to put deadric sword data into a orcish sword model, so in TESSnip, I copied out another deadric sword and change the model to orcish sword's, after that I "re-type" the formID so that it was unique, I compile everthing and save it....but when I run my Skyrim, the game crash once the main menu appear, I hope anyone here who know hoe to use TESSnip can help me~

And yeah, I know some of you might say "be patient and wait for the creation kit to come"~ ;)

Thanx!

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you probably crashed because you either tried saving the skyrim.esm or because your new *.esp has still an esm header

 

Thanks jaysus!!Feel kinda dumb for not noticing the header~ :pinch: So OK, now i got my esp to load but somehow can't console "command" out my custom weapon, the game can't find the ID......any suggestion?! :confused:

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Thanks jaysus!!Feel kinda dumb for not noticing the header~ :pinch: So OK, now i got my esp to load but somehow can't console "command" out my custom weapon, the game can't find the ID......any suggestion?! :confused:

 

You may need to add the load id to the formid you're trying to spawn. For example if the formid of your new weapon is 001234ab, and your .esp has a load id of 01, you would want to use player.additem 011234ab.. the loadid takes the place of the first two digits.. at least, that's how it worked in Oblivion. Try 01, 02, etc.

 

Might I ask, though, how you're able to make any changes from objects in the original Skyrim.esm? I was able to load the file using the TESSnip from FOMM, and with FO3edit/FNVedit, but the entries all appear corrupted.. I assume the format changes too much so that it can't even view the names of objects or get the right damage numbers on weapons. Am I doing something wrong? Screenshot attached, note the broken full name fields and nonsensical weapon data.

 

http://i.imgur.com/ZoJG4s.png

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HAHAHA~ Finally got it figured out!! Daayuum, I'm so dumb!!

 

@ccjuju: For me is yes and no, yes I am able to make changes from the original objects using TESSnip and no I can change'em myself, I can't(dunno) how to change some attribute I want by myself, all I can do for now is copy and pastes. For example I mod a orcish sword that has the attribute of a deadric sword, that means all it's weight, damage and sells value are like a deadric sword. However I've manage to make it craftable as well using the orc ingot and not ebony ingots!

 

Anywhere thanks guys for all the help provided!!!!!!

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