Bereskarn Posted November 21, 2011 Share Posted November 21, 2011 I find that perks are currently in a bad state. Perk gain rate is too slow, and there are too many perks. I think an ideal amount of perks to gain would be 3 perks per 2 levels (the character levels up once, gets one perk, levels up again, two perks, etc.) Also, I think there are too many "filler" perks. The perks with ranks especially infuriate me. Having to spend 5 points on one perk is obscene. Those 5 perks are a tenth of the perks you'd get normally up to the 'soft-cap' of level 50. The 5 rank perks should be split into either two or three ranks (50%/100% damage bonus or 33%/67%/100% damage bonus for example.)Also, the enchanting perk is annoying. The points you put into it should affect the strength of ALL enchants, not just new ones. That perk encourages the player to not enchant any of their gear before they hit level 80 enchanting and get 5 ranks in it, or they would have to reforge and re-upgrade all their gear, fill several new soul gems and re-enchant all their gear.And actually, I think for some ranked perks, removing their ranks altogether would probably be the best option. The first perks (heavy armor protection, weapon damage, sneak detection, etc) should be changed to two or three ranks, but most other ranked perks, like the three-rank one that increases mace armor penetration or the one that increases frost spell destruction damage should be one rank.These changes would allow the player greater range when choosing what kind of character they want to forge, and allow the player to specialize in more things. (I think 2 perks per level would be fine too, if my current formula would be too hard to implement.) Link to comment Share on other sites More sharing options...
jeffrobot Posted November 21, 2011 Share Posted November 21, 2011 (edited) I find that perks are currently in a bad state. Perk gain rate is too slow, and there are too many perks. I think an ideal amount of perks to gain would be 3 perks per 2 levels (the character levels up once, gets one perk, levels up again, two perks, etc.) Also, I think there are too many "filler" perks. The perks with ranks especially infuriate me. Having to spend 5 points on one perk is obscene. Those 5 perks are a tenth of the perks you'd get normally up to the 'soft-cap' of level 50. The 5 rank perks should be split into either two or three ranks (50%/100% damage bonus or 33%/67%/100% damage bonus for example.)Also, the enchanting perk is annoying. The points you put into it should affect the strength of ALL enchants, not just new ones. That perk encourages the player to not enchant any of their gear before they hit level 80 enchanting and get 5 ranks in it, or they would have to reforge and re-upgrade all their gear, fill several new soul gems and re-enchant all their gear.And actually, I think for some ranked perks, removing their ranks altogether would probably be the best option. The first perks (heavy armor protection, weapon damage, sneak detection, etc) should be changed to two or three ranks, but most other ranked perks, like the three-rank one that increases mace armor penetration or the one that increases frost spell destruction damage should be one rank.These changes would allow the player greater range when choosing what kind of character they want to forge, and allow the player to specialize in more things. (I think 2 perks per level would be fine too, if my current formula would be too hard to implement.) Hey, did you say that you have to put all 5 perks into one of those x/5 perks in the trees? That isn't true. If you want to unlock the perks above those ones, you only need to put one point into them. At least, that's how it is for Sneaking. I also don't think you need more perks per level. My character has been progressing at a rate I'm pleased with, though you may be trying to do more with your character than me. I've really only cared about 2 trees until a little while ago, so one perk per lvl was fine for me. What kind of character are you playing? I do however think the perks need a rework. There are so many +dmg perks, which I thinkis kinda boring. I mean, there does need to be some way for people to specialize in their chosen method of killing people, and dmg modifiers are one of doing that. But I dont think they are the only one - If you want to deal more dmg, get a new weapon. I think perks should be reserved for really interesting specializations imo. Like the stealth roll in the stealth tree, or the ability to poison people in the pickpocket tree. Edited November 21, 2011 by jeffrobot Link to comment Share on other sites More sharing options...
Bereskarn Posted November 21, 2011 Author Share Posted November 21, 2011 I didn't mean that you needed to put 5 ranks into the perk to be able to advance. I just think that that is artificial padding, and the perks you'd save from not having to spend on those extra ranks in order to increase damage or protection could go to more interesting perks. Link to comment Share on other sites More sharing options...
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