Asaob Posted November 21, 2011 Share Posted November 21, 2011 Hi Guys! I have a lot of question about how to make mods for Skyrim. First of all, i had some experince in graphical modeling and i learned on an autodesk training mastering maya and i also studied keyframe animation. So i think i should start to make things i like to make with Skyrim. I saw a lot of you guys made also mods for the game but the Creation-editor isn't even released. How you guys made it? I want to see how is the models wireframe look like in maya. And also want to make my own models in game. Can you give me a short guide about how to make mod for Skyrim?(witch softwares i need to unpack the files from skyrim, and witch software need to import to the game, and also to export maya) I know maybe some of you already wrote this down, but i havent found it. So i would like to make new animals and monsters.I would like to make new textures.And also like to make new animations for npc-s. The best thing i will be happy to fun with is to configure a.i. behavior. Is there any kind a if-or-than instruction set for it? For exampe can i change an npc behavior to kill the other npc-s and if he kill them will take all they stuffs. Because i have heared from Bethesda the npcs are capable of these things and pick up my items if i drop it, but i havent experince it in game. Sorry for the big thread hope you can give me the wings to try my first wing beats ;) . Link to comment Share on other sites More sharing options...
mjattie Posted November 21, 2011 Share Posted November 21, 2011 They use raw program data. But you can still easily replace textures and models etc. even without the Creation Kit. Sure, it's about as lowtech as coding in notepad, but that's all you got till the Creation Kit comes out. Link to comment Share on other sites More sharing options...
Asaob Posted November 21, 2011 Author Share Posted November 21, 2011 They use raw program data. But you can still easily replace textures and models etc. even without the Creation Kit. Sure, it's about as lowtech as coding in notepad, but that's all you got till the Creation Kit comes out.First of all thanks the answer. Other hand do you know in the older games like oblivion did they give export options in they editor for softwares like max or maya? Did those mods what are already out about just texture changes? What is about the render mode changer plugins? how did they made those? Anyway how can i change a model and import it into Skyrim? For example how can i change a blade mesh? I mean how to import the mesh to maya, and after retopology i change uv and retexture it, than how to import into Skyrim? Link to comment Share on other sites More sharing options...
darthsloth74 Posted November 21, 2011 Share Posted November 21, 2011 They use raw program data. But you can still easily replace textures and models etc. even without the Creation Kit. Sure, it's about as lowtech as coding in notepad, but that's all you got till the Creation Kit comes out.First of all thanks the answer. Other hand do you know in the older games like oblivion did they give export options in they editor for softwares like max or maya? Did those mods what are already out about just texture changes? What is about the render mode changer plugins? how did they made those? Anyway how can i change a model and import it into Skyrim? For example how can i change a blade mesh? I mean how to import the mesh to maya, and after retopology i change uv and retexture it, than how to import into Skyrim? In regard to Oblivion, Fallout 3 and Fallout New Vegas. First of all you need to extract the meshes which are in the nif format. Then you need an importer for Max/Maya etc. Heres the link to the site that produces it:http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=2687 I use the Max one but I assume theres a Maya one too. In regard to swapping weapons and textures over a lot of that can be done in Nifskope, another program which can be found on the site link. The issue regarding Skyrim at the moment is that the team have not had time to make a new version of the importer or Nifskope at present due to the new format of the Skyrim meshes, they are nifs but they've been changed to some degree. I would just be patient and give them some time since its a lot of work for them. Plus with no Creation Kit available yet people have been using the Fallout Mod Manager to unpack the Skyrim textures and work on them since this is the only real modwork going on at present. Link to comment Share on other sites More sharing options...
Asaob Posted November 22, 2011 Author Share Posted November 22, 2011 In regard to Oblivion, Fallout 3 and Fallout New Vegas. First of all you need to extract the meshes which are in the nif format. Then you need an importer for Max/Maya etc. Heres the link to the site that produces it:http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=2687 I use the Max one but I assume theres a Maya one too. In regard to swapping weapons and textures over a lot of that can be done in Nifskope, another program which can be found on the site link. The issue regarding Skyrim at the moment is that the team have not had time to make a new version of the importer or Nifskope at present due to the new format of the Skyrim meshes, they are nifs but they've been changed to some degree. I would just be patient and give them some time since its a lot of work for them. Plus with no Creation Kit available yet people have been using the Fallout Mod Manager to unpack the Skyrim textures and work on them since this is the only real modwork going on at present. Thank you verry much of your kind help Sir! Link to comment Share on other sites More sharing options...
darthsloth74 Posted November 22, 2011 Share Posted November 22, 2011 You're welcome. :thumbsup: Link to comment Share on other sites More sharing options...
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