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Portals, room boxes & optimizing a world space


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That is something I've been wondering about. After another poster asked about building a house out of gold ingots, I started working on a gold-brick wall in nifskope, the theory being one mesh vs tons of lag-inducing objects. Toward the end, nifskope was taking forever just to process the duplication for the wall. So now, I have one wall of gold ingot brickwork, but a ton of ni tri shapes in it. That leads me to wondering if the game will run easier because it's one mesh, or if the fact that it's full of ni tri shapes would still cause delay.

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