Achronos11 Posted July 25, 2016 Share Posted July 25, 2016 (edited) HiDoes anyone know what is causing this problem ..? I have exported mesh from the Blender and did texture in Photoshop (DTX1 1 bit Alpha).I did the UV unwraping in Blender, it was the first time I've done that. I was sure I did it correctly but maybe I was wrong? :/ Here is how the model looks in Photoshop:http://oi68.tinypic.com/2zywivm.jpg But in Nifskope and in the game there are some darker polygons: http://oi66.tinypic.com/95pw1l.jpg http://oi67.tinypic.com/rad8wh.jpg Edited July 25, 2016 by Achronos11 Link to comment Share on other sites More sharing options...
Tamira Posted July 25, 2016 Share Posted July 25, 2016 Right click on the NiTriShape and then try:mesh - > face normals and mesh -> update tangent spaceand see if it helps. Link to comment Share on other sites More sharing options...
Achronos11 Posted July 25, 2016 Author Share Posted July 25, 2016 Thanks for the reply. I've tried that, but nothing changed. Link to comment Share on other sites More sharing options...
FrankFamily Posted July 25, 2016 Share Posted July 25, 2016 (edited) Does it look fine in blender? you may have some vertex duplicates with odd normals, if so, try welding them. And If you don't mind uploading i could have a look at the model and see if i find what's going on. Edited July 25, 2016 by FrankFamily Link to comment Share on other sites More sharing options...
Achronos11 Posted July 26, 2016 Author Share Posted July 26, 2016 Thanks Frank. Well, I have somehow managed to fix it (by trial and error)...The problem was with importing in Blender. Link to comment Share on other sites More sharing options...
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