mindboggles Posted July 26, 2016 Share Posted July 26, 2016 Some controllers within a kf make use of variables to help identify what is to be controlled like:- HeadTrack0-0-TT_TRANSLATE_U0-0-TT_TRANSLATE_V0-0-TT_ROTATE0-0-TT_SCALE_U0-0-TT_SCALE_VSELF_ILLUM The game is reading / acting on these and I'm wondering if there is a full list of them somewhere? Link to comment Share on other sites More sharing options...
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