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I'm thinking firearms


Don Prestoni

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I'm thinking that after so many years, and in a world where magic is prevalent and machinery is starting to appear basic firearms might be a possibility. The mundane answer to a mages staff.

 

 

Now I am not thinking anything advanced but a matchlock or a one shot pistol, with appropriately hideous load times might be fun.

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I think it's totally appropriate. Denizens of Tamriel can create magical elixirs that make you resistant to the elements and increase abilities which would normally take years of training to improve. In fact, while we're at it, they can imbue a fancy wooden stick with the power to project exploding balls of flame -- I'm sure someone SOMEWHERE has entertained the idea of stuffing a soul gem into the chamber of a crude 'footman's cannon' and detonating it to propel a projectile.

 

Boom, there's your ammo. Petty Soul Gems. Any more powerful and it'll blow up your face.

 

I was actually thinking bombs would be fantastic as an addition to the Alchemy crafting set. Poison gas bombs, flash bombs, smoke bombs, etc. are absolutely appropriate for thief/rogue types. In fact, I had a pretty hard time figuring out how being sneaky worked -- I can't tell you how many times I thought, 'I wish I could chuck a damn smoke bomb down and GTFO right now.'

Edited by blankstate
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Hmm. Further thought yields this: Alchemy creates 'Volatile Soul Gem Powder' using Fire Salts and Petty Soul Gems. Using Blacksmithing, metal ingots and Volatile Soul Gem Powder can be crafted into a set number of '<Insert Metal> Charges' (e.g., '5x Iron Charges) to create ammunition of scaling power akin to arrows. Poof. Edited by blankstate
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I'm sure there's a Tamriel equivalent of sulfur somewhere in the Black Marsh and it only takes a few minutes to know how to pull a trigger. Loading a musket and whatnot would require a few extra hours of training and just a bunch of practice to perfect it.

 

I don't know all the ingredients that go into gunpowder, I just know sulfur was one of them.

Edited by Rohok
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Great ideas there blankstate.

 

To draw parrels:

 

Bow = Firearm

 

Arrow = Bullet

 

Bowstring = Firing Mechanism

 

Firearm: Bought/Made = Smithing (Maybe with a reference to marksmanship? You need to have some idea how to shoot to make a decent gun?) Metal + Material for stock, getting progressively more expensive as quality increases

 

Projectile: Bought/Made = Alchemy Firesalts + <ingredient2> + Metal

 

Firing Mechanism = Use to upgrade at a workbench. bows can be upgraded using leather straps so use a refined mechanism to upgrade the firearm

 

Soulgem + Precious Metal + <Ingredient3>

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Firearm: Bought/Made = Smithing (Maybe with a reference to marksmanship? You need to have some idea how to shoot to make a decent gun?) Metal + Material for stock, getting progressively more expensive as quality increases

 

Projectile: Bought/Made = Alchemy Firesalts + <ingredient2> + Metal

 

Firing Mechanism = Use to upgrade at a workbench. bows can be upgraded using leather straps so use a refined mechanism to upgrade the firearm

 

Soulgem + Precious Metal + <Ingredient3>

 

For the sake of design I would keep it simple. With bows the quality of the weapon itself is important because it allows greater strength in the draw. The relative power of a firearm is based more on ammunition (let's throw rifling, barrel length, etc. out the window for simplicity). So at most I'd say the firearms should be craftable from iron or steel, upgradeable with Ingots as with other weaponry, and the ammunition made from an Alchemy compound and more ingots. Therefore the strong upgrades for bows come from crafting bows, whereas the strong upgrades for guns come from crafting ammunition. Also saves on modeling/texturing time. I would propose the following model:

 

Basic guns can be crafted from Iron, Steel, and Firewood. Can be upgraded with appropriate Ingots.

Ingredient X (the proposed Volatile Soul Gem Powder) + Metal Ingots = Ammunition. Power scales with quality of metal used.

Based off Marksman skill, uses Archery perks (again, for simplicity's sake). Would have to figure out some way to make the ammunition unrecoverable, though, which would make the 'recover 2x more arrows' perk useless.

Edited by blankstate
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I agree on the simplicity, but really the ingredients that go into crafting is going to be the easy bit of this, meshes, textures and animations are what is going to hurt.

 

I have just been fleshing this out in a post on the main forums: http://forums.bethsoft.com/index.php?/topic/1284616-wipz-weapons-for-mundanes/

 

But for the sake of ease while we are here, what I was thinking was:

 

Firearms:

Pistol (so you can duel wield)

Carbine (a balance between reload speed, accuracy and power)

Long gun (more accurate, more powerful but takes forever to reload)

 

Firearm Types:

Iron = Iron x 2 + Wood

Steel = Steel x 2 + Wood

<To be named> = <Missing Ingredient for the stock> + Steel (barrel) + Silver

Ebony = Ebony (stock) + Steel (barrel) + Gold

Dweamer = Dragon Bone? (Stock) + Dweamer (barrel) + Gold

 

The idea behind having 5 is for the upgrades:

 

Iron: Petty Soul Gem + Saphire + Silver

Steel: Lesser Soul Gem + Emerald + Gold

Misc: Common Soul Gem + Ruby + Refined Moonsstone

Ebony: Greater Soul Gem + Dweamer Gyro + Refined Moonsstone

Dweamer: Grand Soul Gem + Centurion Gyro + Refined Moonsstone

 

Ammo:

Iron: Iron + Fire Salts + Cotton

Steel: Steel + Fire Salts + Cotton

Misc: <TBC> + Fire Salts + Cotton

Ebony: Ebony + Fire Salts + Cotton

Dweamer: Dweamer Metal + Fire Salts + Cotton

 

Not totally happy with soul gems yet, especially if it is for mundanes but it certainly seems the most Tamrielic way to do it.

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