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Mods aren't downloading in Mod Manager


Papashongo25

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"Something bad seems to have happened. As long as it wasn't too bad, a crash dump will have been saved in

C:\Users\Haus\Documents\Nexus Mod Manager\TraceLog20111121170002.txt

Please include the contents of that file you want to make a bug report"

 

I'm a total noob to this stuff what did I do wrong?

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"Something bad seems to have happened. As long as it wasn't too bad, a crash dump will have been saved in

C:\Users\Haus\Documents\Nexus Mod Manager\TraceLog20111121170002.txt

Please include the contents of that file you want to make a bug report"

 

I'm a total noob to this stuff what did I do wrong?

Run NMM as Admin, the reason it's bugging out is due to missing privileges (windows Vista / 7 won't allow it to create files if it's not run as admin).

 

Hope this helps.

 

Yours truly

Zilvereyes

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"Something bad seems to have happened. As long as it wasn't too bad, a crash dump will have been saved in

C:\Users\Haus\Documents\Nexus Mod Manager\TraceLog20111121170002.txt

Please include the contents of that file you want to make a bug report"

 

I'm a total noob to this stuff what did I do wrong?

Run NMM as Admin, the reason it's bugging out is due to missing privileges (windows Vista / 7 won't allow it to create files if it's not run as admin).

 

Hope this helps.

 

Yours truly

Zilvereyes

 

I'm having the same issue. However, I'm on Windows XP, and my profile is set to be administrator. Any ideas? Here's the error log:

 

Trace file has been created: TraceLog20111123132258.txt

Mod Manager Version: 0.12.7.0

OS version: Microsoft Windows NT 5.1.2600 Service Pack 3

Tracing is forced: False

 

Discovering Game Mode Factories...

Looking in: C:\Program Files\Nexus Mod Manager\GameModes

Checking: Fallout3.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Fallout3.dll

Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

Checking: Fallout3.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.dll

Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

Checking: FalloutNV.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: GamebryoBase.dll

Checking: Oblivion.dll

Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory

Checking: Oblivion.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.dll

Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory

Checking: Skyrim.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Determining Game Mode: (From Command line: skyrim) skyrim

Game Mode Factory Selected: Skyrim (Skyrim)

Creating Game Mode mutex.

Messaging to add: nxm://skyrim/mods/85/files/2903

Getting listener on: ipc://Nexus Mod Manager-SkyrimIpcServer/SkyrimListener

 

Crashdumping an Exception:

Exception:

Message:

The type 'Microsoft.VisualStudio.Diagnostics.ServiceModelSink.Behavior, Microsoft.VisualStudio.Diagnostics.ServiceModelSink, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' registered for extension 'Microsoft.VisualStudio.Diagnostics.ServiceModelSink.Behavior' could not be loaded. (C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\machine.config line 174)

Full Trace:

System.Configuration.ConfigurationErrorsException: The type 'Microsoft.VisualStudio.Diagnostics.ServiceModelSink.Behavior, Microsoft.VisualStudio.Diagnostics.ServiceModelSink, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' registered for extension 'Microsoft.VisualStudio.Diagnostics.ServiceModelSink.Behavior' could not be loaded. (C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\machine.config line 174)

 

Server stack trace:

at System.Configuration.BaseConfigurationRecord.EvaluateOne(String[] keys, SectionInput input, Boolean isTrusted, FactoryRecord factoryRecord, SectionRecord sectionRecord, Object parentResult)

at System.Configuration.BaseConfigurationRecord.Evaluate(FactoryRecord factoryRecord, SectionRecord sectionRecord, Object parentResult, Boolean getLkg, Boolean getRuntimeObject, Object& result, Object& resultRuntimeObject)

at System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject)

at System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject)

at System.Configuration.BaseConfigurationRecord.GetSection(String configKey, Boolean getLkg, Boolean checkPermission)

at System.Configuration.ContextInformation.GetSection(String sectionName)

at System.ServiceModel.Configuration.ConfigurationHelpers.UnsafeGetSectionFromContext(ContextInformation evalContext, String sectionPath)

at System.ServiceModel.Configuration.ConfigurationHelpers.UnsafeGetAssociatedSection(ContextInformation evalContext, String sectionPath)

at System.ServiceModel.Configuration.CommonBehaviorsSection.UnsafeGetAssociatedSection(ContextInformation contextEval)

at System.ServiceModel.Description.ConfigLoader.LookupCommonBehaviors(ContextInformation context)

at System.ServiceModel.Description.ConfigLoader.LoadChannelBehaviors(ServiceEndpoint serviceEndpoint, String configurationName)

at System.ServiceModel.ChannelFactory.ApplyConfiguration(String configurationName)

at System.ServiceModel.ChannelFactory.InitializeEndpoint(String configurationName, EndpointAddress address)

at System.ServiceModel.ChannelFactory`1..ctor(String endpointConfigurationName, EndpointAddress remoteAddress)

at System.ServiceModel.ChannelFactory`1..ctor(String endpointConfigurationName)

at Nexus.Client.ModRepositories.Nexus.NexusModRepository.GetProxyFactory()

at Nexus.Client.ModRepositories.Nexus.NexusModRepository.GetFileInfo(String p_strModId, String p_strFileId)

at Nexus.Client.ModManagement.AddModTask.BuildDescriptor(Uri p_uriPath)

at Nexus.Client.ModManagement.AddModTask.AddMod()

at Nexus.Client.ModManagement.ModManager.AddModQueue.AddMod(Uri p_uriPath, ConfirmOverwriteCallback p_cocConfirmOverwrite)

at Nexus.Client.ModManagement.ModManager.AddMod(String p_strPath, ConfirmOverwriteCallback p_cocConfirmOverwrite)

at Nexus.Client.Messager.AddMod(String p_strFilePath)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

 

Exception rethrown at [0]:

at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)

at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)

at Nexus.Client.Messager.AddMod(String p_strFilePath)

at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)

at Nexus.Client.Program.Main(String[] p_strArgs)

 

Running Threads (0)

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@Juan

Apparently it's looking for resources related to .NET Framework 2.0, and you don't have it. Unfortunately the only way to install it after a newer version is installed is to first uninstall all versions of .NET Framework, reboot, then manually download and install .NET Framework versions 2.0,2.5,3.0,3.5, and 4.0 in sequential order. Hopefully this will fix your issue.

 

@the other three posters with problems

None of you have provided enough details for anyone on the other side of the internet to potentially diagnose your issue. Posting the actual error report (preferably in a /spoiler tag) may turn up a useful suggestion, though it may not.

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Oh right. Here you go :)

 

 

 

 

Trace file has been created: TraceLog20111123184548.txt

Mod Manager Version: 0.12.10.0

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

Tracing is forced: False

 

Discovering Game Mode Factories...

Looking in: C:\Users\Roman\Documents\Nexus Mod Manager\GameModes

Checking: Fallout3.CSharpScript.dll

Cannot load C:\Users\Roman\Documents\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Fallout3.dll

Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

Checking: Fallout3.XmlScript.dll

Cannot load C:\Users\Roman\Documents\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.CSharpScript.dll

Cannot load C:\Users\Roman\Documents\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.dll

Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

Checking: FalloutNV.XmlScript.dll

Cannot load C:\Users\Roman\Documents\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: GamebryoBase.dll

Checking: Oblivion.dll

Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory

Checking: Oblivion.ModScript.dll

Cannot load C:\Users\Roman\Documents\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.CSharpScript.dll

Cannot load C:\Users\Roman\Documents\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.dll

Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory

Checking: Skyrim.XmlScript.dll

Cannot load C:\Users\Roman\Documents\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Determining Game Mode: (From Command line: skyrim) skyrim

Game Mode Factory Selected: Skyrim (Skyrim)

Creating Game Mode mutex.

Messaging to add: nxm://skyrim/mods/180/files/3117

Getting listener on: ipc://Nexus Mod Manager-SkyrimIpcServer/SkyrimListener

 

Crashdumping an Exception:

Exception:

Message:

Type 'Nexus.Client.ModRepositories.RepositoryUnavailableException' in Assembly 'NexusClient, Version=0.12.10.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable.

Full Trace:

System.Runtime.Serialization.SerializationException: Type 'Nexus.Client.ModRepositories.RepositoryUnavailableException' in Assembly 'NexusClient, Version=0.12.10.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable.

 

Server stack trace:

at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter)

at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)

at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)

at System.Runtime.Remoting.Channels.BinaryServerFormatterSink.SerializeResponse(IServerResponseChannelSinkStack sinkStack, IMessage msg, ITransportHeaders& headers, Stream& stream)

at System.Runtime.Remoting.Channels.BinaryServerFormatterSink.ProcessMessage(IServerChannelSinkStack sinkStack, IMessage requestMsg, ITransportHeaders requestHeaders, Stream requestStream, IMessage& responseMsg, ITransportHeaders& responseHeaders, Stream& responseStream)

 

Exception rethrown at [0]:

at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)

at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)

at Nexus.Client.Messager.AddMod(String p_strFilePath)

at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)

at Nexus.Client.Program.Main(String[] p_strArgs)

 

Running Threads (0)

 

 

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@Juan

Apparently it's looking for resources related to .NET Framework 2.0, and you don't have it. Unfortunately the only way to install it after a newer version is installed is to first uninstall all versions of .NET Framework, reboot, then manually download and install .NET Framework versions 2.0,2.5,3.0,3.5, and 4.0 in sequential order. Hopefully this will fix your issue.

 

@the other three posters with problems

None of you have provided enough details for anyone on the other side of the internet to potentially diagnose your issue. Posting the actual error report (preferably in a /spoiler tag) may turn up a useful suggestion, though it may not.

 

 

Is there a way to make NMM not look for .NET 2.0? But rather, 4.0? I'm willing to wait for that update, rather than uninstall and reinstall everything.

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@Roman, You should be sure to post that on the NMM bug tracker. It seems that one of your files is missing a flag (similar to the LAA flag that's being used to force Skyrim to recognize more than 2GB of RAM). If so, the developers are going to have to troubleshoot/update NMM to fix it.

 

@Juan, I find it strange that NMM is looking for resources from .NET 2.0 myself as it only states 4.0 as a requirement, however .NET is notorious for not being backwards compatible and if NMM is actually looking for resources from 2.0 the only way to fix the issue is to either get 2.0 or wait on an update (assuming they're going to patch that out). Posting your crash dump in the Bug Tracker wouldn't be a bad idea either.

 

NMM Bug Tracker Posting as much relevant information, such as steps to follow to recreate the crash, your system information, etc., as possible is extremely helpful to the developers.

Edited by MShoap13
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