draconiss876 Posted November 25, 2011 Share Posted November 25, 2011 hey im getting the same error plz help me out ;) Trace file has been created: TraceLog20111125135359.txtMod Manager Version: 0.12.10.0OS version: Microsoft Windows NT 6.1.7601 Service Pack 1Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=nullDetermining Game Mode: (From Command line: skyrim) skyrimGame Mode Factory Selected: Skyrim (Skyrim)Creating Game Mode mutex.Messaging to add: nxm://skyrim/mods/498/files/1385Getting listener on: ipc://Nexus Mod Manager-SkyrimIpcServer/SkyrimListener Crashdumping an Exception:Exception: Message: Unable to connect to the remote serverFull Trace: System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) --- End of inner exception stack trace --- Server stack trace: at System.Net.HttpWebRequest.GetResponse() at Nexus.Client.Util.Downloader.FileDownloader.GetMetadata() at Nexus.Client.Util.Downloader.FileDownloader.Initialize(String p_strSavePath, Boolean p_booUseDefaultFileName) at Nexus.Client.Util.Downloader.FileDownloader..ctor(Uri p_uriURL, Dictionary`2 p_dicCookies, String p_strSavePath, Boolean p_booUseDefaultFileName, Int32 p_intMaxConnections, Int32 p_intMinBlockSize) at Nexus.Client.DownloadManagement.FileDownloadTask.DownloadAsync(Uri p_uriURL, Dictionary`2 p_dicCookies, String p_strSavePath, Boolean p_booUseDefaultFileName) at Nexus.Client.ModManagement.AddModTask.DownloadFiles(List`1 p_lstFiles) at Nexus.Client.ModManagement.ModManager.AddModQueue.AddMod(Uri p_uriPath, ConfirmOverwriteCallback p_cocConfirmOverwrite) at Nexus.Client.Messager.AddMod(String p_strFilePath) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Nexus.Client.Messager.AddMod(String p_strFilePath) at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs) at Nexus.Client.Program.Main(String[] p_strArgs)Inner Exception:System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) Running Threads (0) Link to 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MShoap13 Posted November 25, 2011 Share Posted November 25, 2011 @Draconiss, Are you running any kind of firewall software besides Windows Firewall (it may be incorporated into your antivirus or your router/modem)? You can try turning off any potential firewall and possibly even do some port forwarding (you're going to have to do some Googling here). Link to comment Share on other sites More sharing options...
draconiss876 Posted November 25, 2011 Share Posted November 25, 2011 ok, sounds like this will be fun, but what is strange is i successfully installed one mod, then after that i keep getting this error message.... Link to comment Share on other sites More sharing options...
draconiss876 Posted November 25, 2011 Share Posted November 25, 2011 oh wow, well you set me on the right path. I decided before i start doing the google thing i would check my task manager. My computer came with mcafee anti-virus (which i disabled months ago). For some reason the process that runs in the background still imposes some restrictions. So i just terminated the process and now it works fine. Thanks, you told me exactly what i needed to hear to locate the problem. Link to comment Share on other sites More sharing options...
MShoap13 Posted November 25, 2011 Share Posted November 25, 2011 Please make a post in the NMM Bug Tracker detailing your issue and how you resolved it. It may not be useful for actually tracking bugs, but it will help spread the fact that antivirus/software firewalls can interfere with NMM. Link to comment Share on other sites More sharing options...
ikarys Posted November 27, 2011 Share Posted November 27, 2011 (edited) I'm also getting this problem. The manager was working fine a few days ago, now I get this. BTW, just now I tried running it as administrator and the first mod I installed worked fine. All subsequent mods give me the following. Rgds N Trace file has been created: TraceLog20111127123301.txtMod Manager Version: 0.12.10.0OS version: Microsoft Windows NT 6.1.7601 Service Pack 1Tracing is forced: False Discovering Game Mode Factories... Looking in: D:\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load D:\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load D:\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load D:\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load D:\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=nullDetermining Game Mode: (From Command line: skyrim) skyrimGame Mode Factory Selected: Skyrim (Skyrim)Creating Game Mode mutex.Messaging to add: nxm://skyrim/mods/799/files/4207Getting listener on: ipc://Nexus Mod Manager-SkyrimIpcServer/SkyrimListener Crashdumping an Exception:Exception: Message: Type 'Nexus.Client.ModRepositories.RepositoryUnavailableException' in Assembly 'NexusClient, Version=0.12.10.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable.Full Trace: System.Runtime.Serialization.SerializationException: Type 'Nexus.Client.ModRepositories.RepositoryUnavailableException' in Assembly 'NexusClient, Version=0.12.10.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable. Server stack trace: at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter) at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck) at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck) at System.Runtime.Remoting.Channels.BinaryServerFormatterSink.SerializeResponse(IServerResponseChannelSinkStack sinkStack, IMessage msg, ITransportHeaders& headers, Stream& stream) at System.Runtime.Remoting.Channels.BinaryServerFormatterSink.ProcessMessage(IServerChannelSinkStack sinkStack, IMessage requestMsg, ITransportHeaders requestHeaders, Stream requestStream, IMessage& responseMsg, ITransportHeaders& responseHeaders, Stream& responseStream) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Nexus.Client.Messager.AddMod(String p_strFilePath) at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs) at Nexus.Client.Program.Main(String[] p_strArgs) Running Threads (0) Edited November 27, 2011 by ikarys Link to comment Share on other sites More sharing options...
MrRixa Posted November 28, 2011 Share Posted November 28, 2011 Had the problem that NMM said in the login screen "Cannot connect to the nexus server...". After playing with some settings on my firewall (Smoothwall express) the problem appeared to be the "Web Proxy" service. So the workaround for me is to disable this service while using NMM. Link to comment Share on other sites More sharing options...
JuanSolo Posted November 30, 2011 Share Posted November 30, 2011 The new update didn't solve the problem. Here's the error log: Trace file has been created: TraceLog20111130104157.txtMod Manager Version: 0.12.11.0OS version: Microsoft Windows NT 5.1.2600 Service Pack 3Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=nullDetermining Game Mode: (From Command line: skyrim) skyrimGame Mode Factory Selected: Skyrim (Skyrim)Creating Game Mode mutex.Messaging to add: nxm://skyrim/mods/131/files/1096Getting listener on: ipc://Nexus Mod Manager-SkyrimIpcServer/SkyrimListener Tracing an Unhandled Exception:Exception: Message: The type 'Microsoft.VisualStudio.Diagnostics.ServiceModelSink.Behavior, Microsoft.VisualStudio.Diagnostics.ServiceModelSink, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' registered for extension 'Microsoft.VisualStudio.Diagnostics.ServiceModelSink.Behavior' could not be loaded. (C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\machine.config line 174)Full Trace: System.Configuration.ConfigurationErrorsException: The type 'Microsoft.VisualStudio.Diagnostics.ServiceModelSink.Behavior, Microsoft.VisualStudio.Diagnostics.ServiceModelSink, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' registered for extension 'Microsoft.VisualStudio.Diagnostics.ServiceModelSink.Behavior' could not be loaded. (C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\machine.config line 174) Server stack trace: at System.Configuration.BaseConfigurationRecord.EvaluateOne(String[] keys, SectionInput input, Boolean isTrusted, FactoryRecord factoryRecord, SectionRecord sectionRecord, Object parentResult) at System.Configuration.BaseConfigurationRecord.Evaluate(FactoryRecord factoryRecord, SectionRecord sectionRecord, Object parentResult, Boolean getLkg, Boolean getRuntimeObject, Object& result, Object& resultRuntimeObject) at System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) at System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) at System.Configuration.BaseConfigurationRecord.GetSection(String configKey, Boolean getLkg, Boolean checkPermission) at System.Configuration.ContextInformation.GetSection(String sectionName) at System.ServiceModel.Configuration.ConfigurationHelpers.UnsafeGetSectionFromContext(ContextInformation evalContext, String sectionPath) at System.ServiceModel.Configuration.ConfigurationHelpers.UnsafeGetAssociatedSection(ContextInformation evalContext, String sectionPath) at System.ServiceModel.Configuration.CommonBehaviorsSection.UnsafeGetAssociatedSection(ContextInformation contextEval) at System.ServiceModel.Description.ConfigLoader.LookupCommonBehaviors(ContextInformation context) at System.ServiceModel.Description.ConfigLoader.LoadChannelBehaviors(ServiceEndpoint serviceEndpoint, String configurationName) at System.ServiceModel.ChannelFactory.ApplyConfiguration(String configurationName) at System.ServiceModel.ChannelFactory.InitializeEndpoint(String configurationName, EndpointAddress address) at System.ServiceModel.ChannelFactory`1..ctor(String endpointConfigurationName, EndpointAddress remoteAddress) at System.ServiceModel.ChannelFactory`1..ctor(String endpointConfigurationName) at Nexus.Client.ModRepositories.Nexus.NexusModRepository.GetProxyFactory() at Nexus.Client.ModRepositories.Nexus.NexusModRepository.GetFileInfo(String p_strModId, String p_strFileId) at Nexus.Client.ModManagement.AddModTask.BuildDescriptor(Uri p_uriPath) at Nexus.Client.ModManagement.AddModTask.AddMod() at Nexus.Client.ModManagement.ModManager.AddModQueue.AddMod(Uri p_uriPath, ConfirmOverwriteCallback p_cocConfirmOverwrite) at Nexus.Client.ModManagement.ModManager.AddMod(String p_strPath, ConfirmOverwriteCallback p_cocConfirmOverwrite) at Nexus.Client.Messager.AddMod(String p_strFilePath) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Nexus.Client.Messager.AddMod(String p_strFilePath) at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs) at Nexus.Client.Program.Main(String[] p_strArgs) Running Threads (0) Link to comment Share on other sites More sharing options...
Noxero666 Posted March 4, 2012 Share Posted March 4, 2012 also guys you must the last vison from nmm install and look no problem ^^ Link to comment Share on other sites More sharing options...
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