Oax Posted November 21, 2011 Share Posted November 21, 2011 Ok I'm trying to edit all the elven races to have lop ears, Ive managed to change all the playable races in the race menu by reassigning their mesh and textures, But now Ive realized I need to replace the default mesh for the race in order to change all of their ears with out having to edit each person individually. According the CS their meshes should be located in bethesda.../oblivion/data/meshes/characters/ and then dark elf, high elf or wood elf files. but there are no individual race files in there other than imperial, kahjiit and argonian, and those files don't contain ear meshes either. So my question is where are they at??? Link to comment Share on other sites More sharing options...
Keirgarth Posted November 21, 2011 Share Posted November 21, 2011 Have you tried to put your meshes where they should appear and then make sure that you are using archiveinvalidationinvalidated? You can do this through OBMM by clicking Utilities on the right and then choose archive invalidation. This should make the game look at your meshes instead of the defaults, but I may be wrong. Link to comment Share on other sites More sharing options...
Oax Posted November 22, 2011 Author Share Posted November 22, 2011 Have you tried to put your meshes where they should appear and then make sure that you are using archiveinvalidationinvalidated? You can do this through OBMM by clicking Utilities on the right and then choose archive invalidation. This should make the game look at your meshes instead of the defaults, but I may be wrong. yeah just tried that and it didn't seem to work, maybe I'm doing something wrongI just open OBMM go to utilities/archive invalidation - archive redirection is check and I hit update. is that right? Link to comment Share on other sites More sharing options...
Keirgarth Posted November 22, 2011 Share Posted November 22, 2011 That would be correct, yes. One thing, you didn't mention which version of the game you are running so I will point this out. If you are using the steam version, it dates the bsa files to the date they were installed. You need to change the dates to around 2006 or 2005 so that things work properly. I can't get to the files right now, but there is a file you can download that will change the dates on those files for you. You can get it from TES Nexus. Link to comment Share on other sites More sharing options...
Oax Posted November 22, 2011 Author Share Posted November 22, 2011 I'm not using the steam version. there is an obmm option in the archive invalidation that says update bsa time stamps, would that do the same thing? seems like it would probably do the opposite of what i need, but who knows lol Link to comment Share on other sites More sharing options...
Keirgarth Posted November 22, 2011 Share Posted November 22, 2011 If you are not running the steam version, there is no need to change the dates, they should be fine. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 22, 2011 Share Posted November 22, 2011 Yes, "Reset BSA timestamps" does exactly that, saves a file redater, but it's not needed anyways when not using Steam Oblivion. Have you tried placing the new NIFs at the correct places already or did the absence of the folders scare you away?You know, by default there isn't even a "meshes" folder in your data folder. All those folders come from mods, so I guess you just didn't install a mod altering the elves' files, yet.I'd say just read up the proper folders and filenames you need to replace in the "oblivion.esm" with the CS and then simply create any folders you're missing. That's how it usually works. The external folder structures mirror the ones inside the BSAs, and when not using Steam, files other than textures are automatically used over the internal ones (textures require Archive Invalidation measures, and with Steam apparently all files do). As soon as the game finds your new ear NIFs at the right place, they should be used in place of the default. If you need the original files first, you'll have to unpack them from the meshes BSA via BSA unpacker tools like BSA Commander or OBMM's Utilities' BSA Browser. When on Vista or Win 7 and having the game installed in the default location, somewhere inside program files (or any similarly over-protected system folder), the UAC could mess with the game's ability to "find" those replacements though, as they could be placed into a compatibility folder while telling you they were still in your data folder (=lying to you) or other things along that line. I don't have Oblivion installed at the default location, so I don't actually know what all the UAC can sabotage here or how, but I know from countless users of my mods, it does. Link to comment Share on other sites More sharing options...
Oax Posted November 22, 2011 Author Share Posted November 22, 2011 Thanks for in-depth description. I have extracted the files from the bsa and placed them in the proper spots named my nifs exactly like the ones that it uses. and it still doesn't seem to be working :( must be that UAC problem cause it is in the program files. I'll probably have to moved and re-install huh? Link to comment Share on other sites More sharing options...
Harvald Posted November 25, 2011 Share Posted November 25, 2011 Hi friend after unpacking the BSA file you should remove the BSA file from olivion data folder because it overrides your edits. Have fun Harvald :thumbsup: Link to comment Share on other sites More sharing options...
Oax Posted November 25, 2011 Author Share Posted November 25, 2011 hmmm tried that an the game crashed on startup Link to comment Share on other sites More sharing options...
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