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Wrapping: A vertex in geom 'ShackWallOuterSupports01_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT suppo


lelcat

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Build complete.

73166 LOD object triangles.

7691 were rejected (0 degenerate, 7691 under landscape).

116272 total LOD object vertices.

The following issues were detected during the build process:

Wrapping: A vertex in geom 'ShackWallOuterSupports01_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.

 

Wrapping: A vertex in geom 'TreeElmFreePW01Yw_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.

 

Wrapping: A vertex in geom 'TreeElmFreePW01Gr_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.

 

Wrapping: A vertex in geom 'ShackMetalMidRoof02_LOD_0:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.

 

Wrapping: A vertex in geom 'RockCliff04_LOD_1:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.

I am having this problem in the Fallout 4 creation kit. I post in the Skyrim section because there might be more people experienced with LOD. I think I messed up the conversion from .dds to .tga. Used a batch converter.

Any advice?

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