Jump to content

Improved Bound Weapons


aeonbluestar

Recommended Posts

One mod I would like to see (and I would make myself if I had the time and knowledge), is to make bound weapons more powerful.

 

Throughout most of the game, they are the strongest weapons considering they have the same stats as daedric weapons. This is honestly downright overpowered. The thing that bugs me is that by the time you are able to craft Daedric weapons, you are able to improve them as well. An improved Daedric Sword is nearly double the damage of the Bound Sword. I would like to see a way to enhance your bound weapons further, maybe even "improve" them like you can with crafted weapons. Possibly have them scale with your conjuration skill. This could be justified with the fact that they are only temporary, so you have to cast them every two minutes or every time you sheath them. Not to mention, casting them makes noise without the Illusion perk for Quiet Casting.

 

I found playing a conjurer a lot of fun. Throw out your summon(s), conjure your bound weapon(s), and run into the fight switching between dual wielding bound weapons and having either a destruction spell or restoration spell in your left hand. I love the play style, and I love how you have to prepare before every fight. Even though I have an improved and double enchanted Daedric Sword in my inventory, I prefer to still use my Bound Swords because I find that play style enjoyable.

 

I saw someone had created a mod for the destruction school adding higher level versions of the novice spells. That could be an option for bound weapons as well. It would make a great temporary fix until the CK hits and we can modify it to be a more interesting way of improving them. Considering the auto-soul trap perk for bound weapons, we could even have a temporary improvement/enchantment that uses charged soul gems (although that one would probably be way down the line requiring the CK).

Link to comment
Share on other sites

One mod I would like to see (and I would make myself if I had the time and knowledge), is to make bound weapons more powerful.

 

Throughout most of the game, they are the strongest weapons considering they have the same stats as daedric weapons. This is honestly downright overpowered. The thing that bugs me is that by the time you are able to craft Daedric weapons, you are able to improve them as well. An improved Daedric Sword is nearly double the damage of the Bound Sword. I would like to see a way to enhance your bound weapons further, maybe even "improve" them like you can with crafted weapons. Possibly have them scale with your conjuration skill. This could be justified with the fact that they are only temporary, so you have to cast them every two minutes or every time you sheath them. Not to mention, casting them makes noise without the Illusion perk for Quiet Casting.

 

I found playing a conjurer a lot of fun. Throw out your summon(s), conjure your bound weapon(s), and run into the fight switching between dual wielding bound weapons and having either a destruction spell or restoration spell in your left hand. I love the play style, and I love how you have to prepare before every fight. Even though I have an improved and double enchanted Daedric Sword in my inventory, I prefer to still use my Bound Swords because I find that play style enjoyable.

 

I saw someone had created a mod for the destruction school adding higher level versions of the novice spells. That could be an option for bound weapons as well. It would make a great temporary fix until the CK hits and we can modify it to be a more interesting way of improving them. Considering the auto-soul trap perk for bound weapons, we could even have a temporary improvement/enchantment that uses charged soul gems (although that one would probably be way down the line requiring the CK).

 

 

One possibility would be add levels to the bound weapons damage add perk and get raised dmg by laddering them as by default there's only single stage if someone might be able add stages which would get it equal to smithing enhanced daedric weapons.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...