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Can anyone fill in the blanks on FindAllReferences?


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When I get back to my computer later on today I'll provide a working example for you guys.

 

But real quick, using a Formlist of Keywords to search for will not work, because those don't exist in the game world. You will want to replace those with the actual base FormIDs of the creatures you want to find.

Ugh... That would explain why it's not working. Thought it looked for types. I need to find if there is anybody around of any type, be it mosquito, human, or creature, so I guess if I need the BaseID, my FormList is going to be huge!

 

Would the BaseID of the race work?

Edited by Dielos
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When I get back to my computer later on today I'll provide a working example for you guys.

 

But real quick, using a Formlist of Keywords to search for will not work, because those don't exist in the game world. You will want to replace those with the actual base FormIDs of the creatures you want to find.

Ugh... That would explain why it's not working. Thought it looked for types. I need to find if there is anybody around of any type, be it mosquito, human, or creature, so I guess if I need the BaseID, my FormList is going to be huge!

 

Would the BaseID of the race work?

Could always give it a try. :) Edited by Reneer
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Well, it didn't work with race BaseId's. I even tried moving all actor bases into the form list and didn't work either. Strange enough, I tried FindClosestActorFromRef, which I had discarded because it never worked, and now it does perfectly fine. :huh:

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Thanks got it working and released the final (V1.4) of "incinerator" mod - gets rid of corpses (either freshly killed or killed ones the game failed to get rid of).

 

My "formlist" of actors is the complete list short of the "essential" actors. Everyone should know that mods that add actors - won't have those actor corpses seen by incinerator and cremated. But it's a lot better than before, the original idea has been achieved. To allow the player to cull corpses the game did not.

 

Thanks Reneer :D

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