Quinxen Posted January 18, 2017 Share Posted January 18, 2017 Hi, i have no experience with any of this, nor have i tried or tinkered around with it. having said that, maybe that's the kind of insight that might help in this situation? although i can't draw any definite conclusions, i have noticed some - if not rules, then let's use correlations - from the original problem: NPCs don't walk into the red areas from test1 example1the smaller side (south border) is not as long as the navmesh.NPCs *can* enter the area that has both surface and navmesh. NPCs refuse to walk on areas that do not have *both* a walkable area and a navmesh, wich is kind of enforced by example01 from the 2nd test. keeping that in mind, could it be that there is a gap between walkable surfaces when snapping the objects to eachother? also i realize that i'm more than a few months late with my possibly useless insight, but i figured it couldn't hurt to add to it. Link to comment Share on other sites More sharing options...
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