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Need help with banditf texture


velaxun

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I've been trying to make a topless mod for the female bandits wearing fur armor to go along with the forsworn mod that's out there as well but I'm having a bit of a problem. I figured out which sections of the texture needed to be removed to reveal their... uh... assets :blush: and managed to create a normal map for it as well. I've been doing a lot of reading on texturing guides for Oblivion on how to do this and managed to make a quick and dirty mock up, but there's one problem.... boobs are invisible :facepalm: ... And for the life of me I can't figure out why. Everything else is fine, shoulders and back that normally would have been covered are visible, but the boobs are invisible, you see right through them. If you look from the back you can't see through her back, but from the front you see clear through her tits. Basically what I'm wondering is why is this happening and how can I fix it? Thanks for any help guys.

 

If someone wants I can upload a copy of the texture and normal map if you wanna take a look, but keep in mind it was a very quick job.

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bump? here's my modded versions of the texture and normal map. the go in data/textures/clothes/bandit If it is because the devs didn't include boobs, how do the topless forsworn mods work, yet this one doesn't? No comprende :psyduck:

 

http://www.4shared.com/file/Z-VoYNcU/bandit.html

 

I had a similar problem with the elven armor, i tryed to make it a "real" lightweight armor (now seem like an heavy armor) but the result was always the same: the cutted parts become transparent holes on the body.

I've tryed different programs (GIMP, paint.net, dds converter 2) and different compressions with no success and i don't know why.

For some obscure reason, this method work only on a little set of textures (the only one i see working is the forsworn armor).

 

So if you want to make cuts on the armors you must use nifskope with the modified xml in order to cut the meshes before you change the texture (and i think it's a more correct workflow).

However the modified nifskope it's not a stable version and the result is not guaranteed so i'm waiting for an official working release and i suggest you to do the same

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Yeah I figured I'd have to wait for the construction kit at this point. I read somewhere that if the mesh doesn't have transparency it won't work properly yet, which is what I've attributed my problem to. Oh well, when the CK gets released and Nifskope is updated you can expect an influx of topless mods giggity. Thanks for the response :biggrin:
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Yeah I figured I'd have to wait for the construction kit at this point. I read somewhere that if the mesh doesn't have transparency it won't work properly yet, which is what I've attributed my problem to. Oh well, when the CK gets released and Nifskope is updated you can expect an influx of topless mods giggity. Thanks for the response :biggrin:

 

i think it's more complex then transparency on the mesh. If is this the really problem, when i do a cut on the texture with no transparency on the corresponding meshes, the result should be a black area where you cut, in my mod instead the transparency is done correctly so i assume that the corresponding meshes have it. The real problem is that alpha is also applied to the body under the armor... why?? i hope someone can explain that

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