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Movement settings do ABSOLUTELY NOTHING


Seattleite

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The biggest problem I've had with modding Skyrim, and the main reason why my Skyrim mod has never been uploaded to the Nexus, is that three settings that are very important to my mod do absolutely nothing. These are fmovecharwalkbase, fmovecharrunbase and fmovesprintmult. Setting these all to 1, 10, 100 and 1000 produced no results whatsoever, it seems that the speeds are hard-coded to be the vanilla 100, 370 and 481, rather than whatever numbers are actually entered, be it through the creation kit or the console. My mod is permanently unbalanced because of this, it was balanced around walk, run and sprint speeds being 200, 400 and 800 and I'm stuck now with vanilla's sluggish jog, agonizingly slow walking pace and a sprint that is both only marginally faster than standard run speed and SLOWER than the run speed of every animal in the game, making it a complete waste of stamina.

 

What's wrong with this thing? WHY can't I change movement speeds, and is there any way to fix it?

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Was looking at that too, it needs to be a float (as in ?.0). Also the one command changes the base and the other changes the game value. You want the ladder.

Clearly this can be done as other mods have done it. You posted no code so it's really hard to help you. As of now all we can do is guess what may be the problem.

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Try setting those values as floats instead of integers if you aren't already - e.g. 100.0 instead of 100.

 

You could also try looking at another mod which modifies movement values and see what they're doing. Here's one - http://www.nexusmods.com/skyrim/mods/1931/

 

I have, actually, got them set as floats. And it looks to me like that ridiculous nonsense mod ("REAL IS WORSE!") doesn't do anything different.

 

Was looking at that too, it needs to be a float (as in ?.0). Also the one command changes the base and the other changes the game value. You want the ladder.

Clearly this can be done as other mods have done it. You posted no code so it's really hard to help you. As of now all we can do is guess what may be the problem.

 

Code? This is a thread about changing settings, no code is involved in that. I just set "fmovecharwalkbase" to 200.0 (which did nothing), "fmovecharrunbase" to 400.0 (which did nothing) and "fmovesprintmult" to 2.0 (which did nothing).

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Was looking at that too, it needs to be a float (as in ?.0). Also the one command changes the base and the other changes the game value. You want the ladder.

Clearly this can be done as other mods have done it. You posted no code so it's really hard to help you. As of now all we can do is guess what may be the problem.

 

Code? This is a thread about changing settings, no code is involved in that. I just set "fmovecharwalkbase" to 200.0 (which did nothing), "fmovecharrunbase" to 400.0 (which did nothing) and "fmovesprintmult" to 2.0 (which did nothing).

 

 

So you're just modifying the values in the CK right? No scripts involved?

 

Might be a stupid question, but are you sure there's nothing in your load order which might be overwriting the settings you've defined in your mod's .esp?

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Was looking at that too, it needs to be a float (as in ?.0). Also the one command changes the base and the other changes the game value. You want the ladder.

Clearly this can be done as other mods have done it. You posted no code so it's really hard to help you. As of now all we can do is guess what may be the problem.

 

Code? This is a thread about changing settings, no code is involved in that. I just set "fmovecharwalkbase" to 200.0 (which did nothing), "fmovecharrunbase" to 400.0 (which did nothing) and "fmovesprintmult" to 2.0 (which did nothing).

 

 

So you're just modifying the values in the CK right? No scripts involved?

 

Might be a stupid question, but are you sure there's nothing in your load order which might be overwriting the settings you've defined in your mod's .esp?

 

 

Yes, I'm sure. And I'm sure because the "getgs" command says the settings are coming through as 200, 400 and 2.0 (which should come to 800) and speed is still vanilla.

 

I then tried using the "setgs" command through the in-game console and setting each of these to 1.0, 10.0, 100.0 and 1000.0 and got no result. And I did, by the way, try crouching/uncrouching, starting and stopping running/sprinting, entering new areas and saving/loading to get it to register the new speed, even then with values all the way from 1-1000 I got the exact same speed on all movement modes.

 

I don't know what I'm doing different.

Edited by Seattleite
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I actually just created a small plugin which does nothing other than modify those settings and it doesn't have any effect in my game either.

 

It's possible that those settings don't actually do anything - or if they do, it's possible that they can only be modified indirectly by other functions elsewhere in the game. That's a complete assumption on my part though. I'll see if I can play around with it a bit more.

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As far as I can tell all of these mods are changing movement speeds by modifying the 'Movement Type' forms - Object Window > Character > Movement Type. The NPC_Default_* series of forms seem to apply to the player character and all other characters which don't have any custom forms defined for their base movement defaults (Object Window > Character > Race > 'Move Data' tab of a given race).

 

The obvious problem is that you'd be changing speeds for both the player character and a bunch of NPC's, which probably isn't what you want. I'm not really sure how to separate the two in the CK. Even if you were to create a new movement type form, you can still only assign it to an entire race, which would include all actors of that race.

 

Might require scripting? Maybe somebody more knowledgeable with the CK can respond. I've only messed with a few simple things here and there.

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