morkaii Posted November 22, 2011 Share Posted November 22, 2011 Did not find any info on this so here is my question. Is it possible to add a new map to lets say an armor that previously does not have one? Examlpe: Making a xxxxxxxxx_m.dds (is that an environmant map or a specular map btw?) map for the lets say Dark Brotherhood armor that does not have any. I have tried it but can't get it to work. Could it be the new mapp has to be added in some form of config or some sutch. Link to comment Share on other sites More sharing options...
Werne Posted November 22, 2011 Share Posted November 22, 2011 You need to connect the map to the mesh in NifSkope under BSShaderTextureSet, but the tools are not finished, so there is no way to do it right now. Link to comment Share on other sites More sharing options...
morkaii Posted November 22, 2011 Author Share Posted November 22, 2011 You need to connect the map to the mesh in NifSkope under BSShaderTextureSet, but the tools are not finished, so there is no way to do it right now. Thought that could be the case, thanks for the info :) Link to comment Share on other sites More sharing options...
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