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Tutorial: Making New Smithing Recipes (pre-CK)


Samutz

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Samutz, I believe I owe you a beer. Defining the names managed to fix my backwords smithin bug, and define things into new tabs for melting down. You've done me a great services, and I think you, God of HEX!

 

~Val.

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Just the knowledge that I can use FOMM with Skyrim has made me stupidly happy. The NMM is crap for customized installs and such and crashes on me several times per mod I try to install while it's in beta so this' will make my life 500x easier.

 

If you do stop by the forums again, thank-you.

Edited by Metz32
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  • 2 weeks later...
  • 1 month later...

I looked at the other site where your link points to, and until there's a clear Skyrim mod (which is, from what I've read, well on its way (source: http://games.on.net/article/14705/Bethesda_Confirms_Skyrim_Creation_Kit_on_Track_for_January_Release )), I get this error message, and no it's not about the INI missing. It gives me a dump that looks something like this:

 

"

System.NullReferenceException: Object reference not set to an instance of an object.

at Fomm.PackageManager.ModInstallLog.InstallLog.InitMods()

at Fomm.PackageManager.ModInstallLog.InstallLog.Load()

at Fomm.PackageManager.ModInstallLog.InstallLog..ctor()

at Fomm.Program.Main(String[] args)

"

 

What does this mean, and even though I followed the steps in the recipe for installing, how come it still doesn't work? What "object" is it looking for?

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