Samutz Posted November 22, 2011 Share Posted November 22, 2011 (edited) Tutorial moved here: http://forums.bethsoft.com/index.php?/topic/1286593-tutorial-making-new-smithing-recipes-pre-ck/I will no longer be active on the Nexus Network. Edited November 22, 2011 by Samutz Link to comment Share on other sites More sharing options...
Shabang20 Posted November 22, 2011 Share Posted November 22, 2011 Thank you for posting this, very informative.I hope you post this over at the Bethesda forums as well. Also, nice cat. Link to comment Share on other sites More sharing options...
PROXiCiDE Posted November 22, 2011 Share Posted November 22, 2011 This is really awesome of you to do this, will help future modders greatly Link to comment Share on other sites More sharing options...
valdosa Posted November 22, 2011 Share Posted November 22, 2011 Samutz, I believe I owe you a beer. Defining the names managed to fix my backwords smithin bug, and define things into new tabs for melting down. You've done me a great services, and I think you, God of HEX! ~Val. Link to comment Share on other sites More sharing options...
eyk003 Posted November 22, 2011 Share Posted November 22, 2011 really cool info, thanks for taking the time to write out this guide (I can see you put a lot of time and effort into it!) :] Link to comment Share on other sites More sharing options...
firstprice Posted November 22, 2011 Share Posted November 22, 2011 Awesome. This will become very useful.Thanks! Link to comment Share on other sites More sharing options...
Metz32 Posted November 22, 2011 Share Posted November 22, 2011 (edited) Just the knowledge that I can use FOMM with Skyrim has made me stupidly happy. The NMM is crap for customized installs and such and crashes on me several times per mod I try to install while it's in beta so this' will make my life 500x easier. If you do stop by the forums again, thank-you. Edited November 22, 2011 by Metz32 Link to comment Share on other sites More sharing options...
punxdog Posted December 5, 2011 Share Posted December 5, 2011 @Metz32 - Just a small note, NMM's much better now. Link to comment Share on other sites More sharing options...
TheGoldenKnight Posted January 24, 2012 Share Posted January 24, 2012 I looked at the other site where your link points to, and until there's a clear Skyrim mod (which is, from what I've read, well on its way (source: http://games.on.net/article/14705/Bethesda_Confirms_Skyrim_Creation_Kit_on_Track_for_January_Release )), I get this error message, and no it's not about the INI missing. It gives me a dump that looks something like this: "System.NullReferenceException: Object reference not set to an instance of an object. at Fomm.PackageManager.ModInstallLog.InstallLog.InitMods() at Fomm.PackageManager.ModInstallLog.InstallLog.Load() at Fomm.PackageManager.ModInstallLog.InstallLog..ctor() at Fomm.Program.Main(String[] args)" What does this mean, and even though I followed the steps in the recipe for installing, how come it still doesn't work? What "object" is it looking for? Link to comment Share on other sites More sharing options...
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