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Id like to be a crack head / dealer / lord


joeblob2

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Skooma was nerfed into Oblivion in Skyrim. I've seen vague references to it being "regulated" by the Empire so that might explain its lack of potency in Skyrim if only Balmora Blue wasn't pretty much the same. The woman tries to charge you 1,500g for, what is it, the same but with decreased regen?

 

In Oblivion Skooma fortified Speed and Strength by a hell of a lot while draining agility and permanently decreasing intelligence. You noticed a huge difference when you took it allowing you to go absolutely crazy, causing hilarity.

 

I'd love to see a mod or two that went back to Oblivion / Morrowind in terms of drugs but expanded on it.

 

Alcohol should have varying effects, both negative and positive, along with visual effects, that increase as the player consumes more and more, eventually causing the player to pass out if too much is consumed, waking up in a random area of the map or even prison. It would be cool to see more quest lines similar to the one from Whiterun regarding the events that occured after you lose control of your character.

 

Skooma should be the same but with increased positives and negatives, and increased visual effects including hallucinations if enough is consumed

 

Balmora Blue and other "hard" drugs (I'd like to see more variety) that are completely illegalized by the Empire and all Holds should have huge effects and crazy hallucinations that can make you have a ridiculously hard time seeing what your character is doing.

 

All of the drugs should be addictive causing negative side effects if the player cant obtain more. A cure should be made for each addiction that is part of a quest, like with werewolves and vampires.

 

It would be great if you could play a role as a drug trafficker / dealer, who NPCs rely on to get their fix, with dens being found in Skyrim. A quest line would be great as well, where you gain access to stronger and stronger drugs to deal as you progress, with the most potent giving huge amounts of money. Quests to scare/rob/kill rival drug dealers and troublesome customers would add to the immersion as well. Eventually (and I'd love it not to be a stupidly short quest line) you should become the most notable drug lord in Skyrim.

 

It would be amazing if boats were involved too, where you could stash skooma on your boat and carry it around to the water-side holds and stashing it in your house or drug den.

 

Drugs are so dumbed down in Skyrim, Id probably donate if a modder could offer me something like what I mentioned :D

 

 

Anybody agree that drugs have massive potential for modding? :D Sorry for the tangent but I was just following my imagination as I typed this

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