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PC Start Spell glitch?


Danimagus

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Hello all!

 

I was just starting a new PC, and was trying to add some spells from the Midas Magic Spells of Aurum mod (http://www.tesnexus.com/downloads/file.php?id=9562) as PC Start Spells.

 

I opened the .esp in the Construction Set and toggled the "PC Start Spell" field to "Yes" for the spells I wanted my PC to begin play with, but in game the spells don't get added to new or existing PCs... I've checked the .esp, and confirmed that the spells are indeed set to Yes in the PC Start Spell column...

 

Thanks so much!

That flag doesn't really work. It can, but it is unreliable and requires the spells to have a certain amount of skill. It really shouldn't be used. Instead you should use a quest script, or something similar to add the spells to the player. A simple script would look something like:

Begin gamemode
if getstage <questname> == 0
player.addspell <form ID of spell>
player.addspell <form ID of spell>
player.addspell <form ID of spell>
player.addspell <form ID of spell>
stopquest
endif
end

which is attached to a quest marked "start game enabled".

 

You will however need to have the magic mod opened as active for anything to work.

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Thanks, Vagrant0!

 

I wonder, is there an easy way to get the formid's for many spells (or any type of item in the CS) at once? I'm not very experienced with the CS... Am I going to need to go one-by-one, getting and transcribing formid's individually into the script?

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