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Blood is everything 1.2 Issue.


scyris99

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Hey there, I am having a bit of an issue with BIE 1.2, Namely even though I have it set in the ini so that I can fast travel in the sun, when I try it in game, it keeps telling me I cannot fast travel from my current location. Here is my mod load order maybe you guys can help me figure this one out. When I set it to 0 which is default it tells me I cannot fast travel during the day time and to wait to dawn, but when I set it to 1, it like totally disables fast travel period during the day.

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

RealisticLeveling.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural_Weather_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCThievesDen.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Map_Markers_Stock.esp

OOO-NoLockBash.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Less Rats.esp

Mart's Monster Mod - Safer Roads.esp

Mart's Monster Mod - No Bone Loot.esp

Mart's Monster Mod - No Undead Rise.esp

Mart's Monster Mod - No Adventurers.esp

Mart's Monster Mod - Safer Quest Locations.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - More Passive Wildlife.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Friendlier Factions OOO.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Slof Horses Complete.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp

DLCFrostcrag.esp

Knights.esp

Mart's Monster Mod for OOO - Knights .esp

ReclaimSancreTor.esp

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

DZ_Auto_Harvest.esp

P1DkeyChain.esp

Toggleable Quantity Prompt.esp

ATakesAll.esp

Mighty Magick - Core.esp

Mighty Magick - Sigil Stones.esp

DLCSpellTomes MMR Patch.esp

Mighty Magick - Restore Magicka Potions [OOO].esp

HaldursSkeletonKey v1.02.esp

realArchery_eng.esp

Improved Willpower - 2.0.esp

Level_Rates_Modified_x3.esp

_Ren_BeautyPack_onlyhairs.esp

CuteElf11.esp

CuteElf11 Blue Portal Bug-Fix Patch.esp

Mart's Monster Mod - Resized Races.esp

No More Annoying Merchant Comments - Combined.esp

Weightless Ingredients VL.esp

Weightless Ingredients SI.esp

Weightless Ingredients.esp

Weightless Repair Hammers.esp

Increased Encumbrance.esp

Moonshadow Elves - NoSc.esp

HUD Status Bars.esp

Enhanced Hotkeys.esp

BIE.esp

DynamicLeveledLists.esp

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I don't use the mod myself, but I suspect there is another setting in the ini file that needs to be switched in order for it to work properly. I may be wrong though. I will download the mod and have a look and get back to you.
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After looking at the ini the only 2 lines that need to be set right for fast travel would be these:

 

set vampire.classicVamp to 1

set vampire.canFastTravel to 1

 

The first changes you into a normal human during the day and the second allows for fast travel. Make sure both are set as I have them here with the value at 1 or fast travel won't work.

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