ArmyAJ28 Posted July 31, 2016 Share Posted July 31, 2016 I made a gun mod and released it for the PC and XBox. I was working on the textures and finally got it to look the way I wanted, shiny nickel with black steel. Using those same textures when I loaded the XBox version it just looked like glossy dark plastic, nothing alike. Does the XBox version use a different shader or rendering cause I don't get it, you'd think I used completely different textures. It seems like the PC relies more on the specular map and the XBox relies more on the diffuse, I'm so confused and very disappointed cause it looks like crap while the PC one looks exactly how I wanted it. Please help if you can I want to fix this really bad and make it look as good as the PC release as both are important to me. Link to comment Share on other sites More sharing options...
ArmyAJ28 Posted August 1, 2016 Author Share Posted August 1, 2016 Nothing..? Link to comment Share on other sites More sharing options...
crazyocod Posted August 2, 2016 Share Posted August 2, 2016 Cubemaps possibly? Does the XBox use a different set under the same names? Link to comment Share on other sites More sharing options...
TheRizzler1 Posted August 2, 2016 Share Posted August 2, 2016 I've not had that experience at all, from what I've seen in youtube videos at least (don't own FO4 on consoles)The only thing I changed between platforms is to scale the texture size down from 4K to 2K. PBR responds greatly to different lighting conditions, are you sure you were examining the weapon in the same lighting as on PC? Can you post comparison images? Link to comment Share on other sites More sharing options...
ArmyAJ28 Posted August 6, 2016 Author Share Posted August 6, 2016 Yep sure was and even changed the PC setting to closely match the xbox ones so I know it wasn't the PC just at higher settings, same deal. I'll put pictures here for comparison. I took screenshots of the PC version and the Xbox in the same lighting and you can really see the difference. Link to comment Share on other sites More sharing options...
ArmyAJ28 Posted August 6, 2016 Author Share Posted August 6, 2016 Ok here they are, remember I am using the same exact textures for both versions, all maps. http://i43.photobucket.com/albums/e371/ArmyAJ/Mobile%20Uploads/PCSS1.jpg http://i43.photobucket.com/albums/e371/ArmyAJ/Mobile%20Uploads/PCSS2.jpg http://i43.photobucket.com/albums/e371/ArmyAJ/Mobile%20Uploads/XBSS1.jpg http://i43.photobucket.com/albums/e371/ArmyAJ/Mobile%20Uploads/XBSS2.jpg Link to comment Share on other sites More sharing options...
TheRizzler1 Posted August 7, 2016 Share Posted August 7, 2016 That is extremely strange, as twice now I've published two mods where I've simply resized my 4K textures down to 2K and published them through the creation kit, and they display identically on PC and console (from what I can see in videos).Not sure what to say really, I haven't been modding for long. I guess just double check everything, the BGSMs, the specular channels etc? There might be a map that is refusing to load on console. Link to comment Share on other sites More sharing options...
ArmyAJ28 Posted August 7, 2016 Author Share Posted August 7, 2016 (edited) Thanks, I really don't know what to do, it's driving me nuts. I have checked the material files and everything is fine there... Edited August 7, 2016 by ArmyAJ28 Link to comment Share on other sites More sharing options...
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