bilotheretard Posted August 1, 2016 Share Posted August 1, 2016 I'm having trouble getting this to work at the end of dialogue: cqf *separate quest* resetactor akSpeaker I'm not even sure specifically where I'm doing things wrong, it used to be just a nice and simple 'result script'. This whole business with fragments is doing my head in. What's the first step I have to do? Make a new script? Define some s#*! and then put that command in? If I put that command in do I even need to use a fragment? Or is the the main script just for defining s#*! and the commands go in the fragments? OH MYYY GOOOOOOOOOOOOOD Link to comment Share on other sites More sharing options...
Blacksage81 Posted August 5, 2016 Share Posted August 5, 2016 If you want to have a section of dialog interact with another quest you first have to add a quest property pointing to your *separate quest*. A popular one is MyQuest, so your fragment should most likely look like this. MyQuest.SetStage(??). Where ?? is the stage of your *separate quest* where the action is performed on the actor. Link to comment Share on other sites More sharing options...
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