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Trying to get a command to work in a dialogue topic


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I'm having trouble getting this to work at the end of dialogue: cqf *separate quest* resetactor akSpeaker

 

I'm not even sure specifically where I'm doing things wrong, it used to be just a nice and simple 'result script'. This whole business with fragments is doing my head in.

 

 

What's the first step I have to do? Make a new script? Define some s#*! and then put that command in? If I put that command in do I even need to use a fragment? Or is the the main script just for defining s#*! and the commands go in the fragments?

 

OH MYYY GOOOOOOOOOOOOOD

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If you want to have a section of dialog interact with another quest you first have to add a quest property pointing to your *separate quest*. A popular one is MyQuest, so your fragment should most likely look like this. MyQuest.SetStage(??). Where ?? is the stage of your *separate quest* where the action is performed on the actor.

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