Vagrant0 Posted January 10, 2008 Share Posted January 10, 2008 Alright, I am now completely confused. It worked temporarily, then, as quickly as it had righted itself, it reverted back to its old state. It's looking like I'll have to do a complete reinstallation afterall, unless of course I can figure out what is precipitating this technical conundrum.Before you reinstall, do what I suggested. You may not have to reinstall, you may just have to remove one of your mods. I might even be tempted to think that it is Reneer's mod that is causing the problems since that mod appears to be quite script heavy, and changes combat behavior. The introduction of a conflicting mod might have broken some of the scripts within Reneer's causing everything to stop in place when combat starts. Link to comment Share on other sites More sharing options...
ResidentWeevil2077 Posted January 10, 2008 Share Posted January 10, 2008 See, this is specifically the reason I don't DL mods that alter my game script-wise. 'Cause I know sooner or later my game is gonna get broken, and I can't have that. Anyway, it would be a good idea to post up a list of mods you're running (and that's EVERY mod you have running), that way it would help someone help you fix your game. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 10, 2008 Share Posted January 10, 2008 See, this is specifically the reason I don't DL mods that alter my game script-wise. 'Cause I know sooner or later my game is gonna get broken, and I can't have that. Anyway, it would be a good idea to post up a list of mods you're running (and that's EVERY mod you have running), that way it would help someone help you fix your game.It's not all mods that alter scripts, it's those few mods that add alot of scripting and changes to already existing NPCs, or mods which use bad scripting that are the problem. On their own, these mods can work perfectly fine, but once you start having conflicts with parts, you might be asking for trouble. The reason why Reneer's seems like a culprit in this case is for both of those reasons. It throws in alot of scripting of existing NPCs, and has scripts which are constantly running, doing too many different things. It may work fine on its own, but one conflict can be enough to cause everything to fall apart. Link to comment Share on other sites More sharing options...
Plotina Posted January 10, 2008 Author Share Posted January 10, 2008 I'll try that as well. The reason for which I am confused though is that it worked for a time before it "broke" itself again. I must mention that the only factor that changed was that I entered a cave, and then the AI reverted back to its old behavoir. I'll try this again once class ends here (my University computer system had the digital equivilent of a hic-up, as it completely gnarled my schedule into something that is, to say the least, unrecognizable from my original...I'm trying to right this wrong before I worry about Oblivion). Link to comment Share on other sites More sharing options...
Plotina Posted January 11, 2008 Author Share Posted January 11, 2008 Alright, disabling Ren's mod worked like a charm. It's unfortunate, Deadly Reflex and Ren's Guard Overhaul were both mods that I liked quite a bit. I thank you for the help, and I apologize for the fact that what was ultimately causing this problem was a rather common error in things such as this. Thanks again. Link to comment Share on other sites More sharing options...
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