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Fresh install with 3 mods crashes right after Alternate Start - I'm at a loss...


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Posted (edited)

I've had an install of Skyrim, but there was some fiddling and I had an inkling I messed up some stuff outside of MO. So I:

 

- uninstalled Skyrim,

- deleted all of the local files from program files and documents,

- uninstalled MO,

- reinstalled the game,

- reinstalled the CK,

- pasted cleaned-up Bethesda .esps (cleaned up ok, they worked before)

- configured my .ini files according to STEP recommendations (oddly, my resolution got set lower in the game, I had to find the ini file and manually enter a bigger one, but I don't think it matters... though who knows -.-),

- installed MO into the Skyrim folder (which seems to be the 'proper' place for it),

- moved only "downloads" and "mods" folders back to MO,

- activated skyUI, XMPSE skeleton, USLEEP, and Alternate Start mod + New Beginnings

 

Decided I would learn how to merge mods on those two as they're easy to check. Set up Merge Plugins as tutorial dictates. Merged the two plugins, wanted to test, lo and behold game crashes on clicking the bed. I thought - okay, I messed up the merge or something.

 

- deleted the merge in MP

- deleted the merge folder entirely from MO

- activated both original plugins

- sorted things with LOOT

 

The game is still crashing upon clicking the bed.

 

- Googled the issue - they said reinstall the skeleton

- reinstalled the skeleton

- activated and ran FNIS just in case

 

The game is still crashing upon clicking the bed...

 

- made a clean MO profile

- deleted everything aside logs from MO overwrite folder (no idea what else to do)

- didn't activate ANYTHING but Alternative Start and USLEEP, no skeletons, no nothing

 

No luck. What in the world have I broken? D:< And HOW?

I want to build a as-stable-as-can-be big Skyrim install, but it just doesn't seem possible if it's already broken and I haven't even started sadpanda...

 

[EDIT: I do of course have SKSE installed and I also have Enboost running. Additionally I've done the steps required by Merge Plugins to work, so there's Champolion and the scripts.zip from CK are upacked (without overwriting SKSE scripts, as per instructions)]

Edited by Esteris
Posted

For the bed CTD, try these settings in your enblocal.ini :

 

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false

 

You may also try this guide.

Posted

That actually did the trick. *tips hat*

 

So I guess now I have to hunt the gremlins that redid my .ini file, because I could've sworn I have changed those settings earlier today. I even copied the ini away after I was done with it. Huh.

 

Well, thank you kindly.

Posted

I give credit where credit's due! You knew of the issue and connected the dots, take it!

 

And yes, thank you, I will need buckets of luck I feel .-.

Posted (edited)

I don't know, maybe I'm wrong (very likely), but I'm quite certain I had those settings in my previous install a week ago and yes, they displayed the speedhack-enabled-graphics-disabled red message at the top UNTIL I installed an ENB. The message then became yellow saying graphics mod is active and supported by ENBoost. Without changing those settings in the ini.

 

Also, these are settings recommended by STEP and they mentioned by every other setting that needs to be changed with ENB that it's the case. Not here: http://wiki.step-project.com/ENBoost

 

I don't know. I'm too scrubby to judge, maybe the ENB changed it on its own or something. But then again, STEP recommends/requires those settings AND also recommends some ENBs.

 

Modding Skyrim is hell, there's no end to confusion :D

Edited by Esteris
Posted

Also, these are settings recommended by STEP and they mentioned by every other setting that needs to be changed with ENB that it's the case. Not here: http://wiki.step-project.com/ENBoost

 

I don't know. I'm too scrubby to judge, maybe the ENB changed it on its own or something. But then again, STEP recommends/requires those settings AND also recommends some ENBs.

 

ENB is not the same as ENBoost. ENBoost is simply the memory management portion of the full ENB rendering suite. When you set 'UseDefferedRendering' to false, you are disabling all of ENB's rendering functions and are using it strictly for its memory-related stability functions.

 

What this basically means is that you're not fixing the problem so much as you're masking it. If you want the graphical enhancements of ENB, you're going to have to set 'UseDefferedRendering' back to true at some point, and you may see your issues return... though they'll probably manifest in some other way.

 

I'd personally suggest going back to the LAL room, turning on your ENB, and messing around with your mods and individual ENB settings until you find the actual root cause. It may save you a huge headache later on into your save.

Posted

That's generally my idea atm. That's why I started a fresh install after fearing some derps. I want to set the thing up, merge whatever seems reasonable to be merged and keep activating stuff while starting a new game. Then make some god-mode test walkaround before even thinking of starting a legit playthrough.

 

I've thought to wait for the new version of the Legacy of the Dragonborn anyway, but coming to this forum I've seen some unsettling reports on the first page. The mod sounds beyond awesome, but I'd need to know how to make sure it won't screw my install over. I don't know how to know that :<

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