radiumskull Posted August 1, 2016 Share Posted August 1, 2016 Posted about this yesterday, but I think my thread title doesn't describe the problem well. I'd change the title if I could, believe me. I've searched all over for tutorials about this, including all the BodySlide tutes and the resources at LoversLab (yeah, ew.) There are tools at LL, but they haven't been updated for FO4. Basically, I've made a body mesh for a female Gen2 Synth, and I need to get it rigged for the standard female animations. So far, this is what I have. Original NIF on the left, custom NIF on the right. The bones look like they exported correctly from 3DS Max 2013, but the geometry's origin is wrong. I reoriented the origin point in Max and Reset Xform, but it still comes out like this. I'm looking for tutorials about how to do this properly, because I've hit a wall just winging it. http://i.imgur.com/r29wzf9.png Link to comment Share on other sites More sharing options...
radiumskull Posted August 2, 2016 Author Share Posted August 2, 2016 C'mon guys, I know it's arcane, but someone has to know where else I can look. I'll take clues, scraps, leads, whatever. Link to comment Share on other sites More sharing options...
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