Jump to content

Loot Scaling - Horrible Design


benny00000

Recommended Posts

So it just came to my attention today that "apparently" unique items that you aquire via quests & exploration have set stats appropriate to the level in which you acquire them. For example: Lets say you want nightingale armor as soon as possible. So you rush off & get it at level 10. The stats on the armor are going to be completely gimped rather than if you had waited to acquire said item at level 70+. Terrible, terrible design. As if blacksmithing wasn't overpowered enough, this almost forces the player to use the skill tree unless they want to gimp all the legendary items in the game. Edited by benny00000
Link to comment
Share on other sites

Or you can keep the difficulty above 'super noob easy mode', and not read a guide, and never reach most legendary items until you're actually qualified to get them. You can break any game if you try hard enough with walkthroughs, tips, tricks, and easy mode.

 

But clearly every random person on the internet knows how to make games better than Bethesda...

Edited by Rennn
Link to comment
Share on other sites

Or you can keep the difficulty above 'super noob easy mode', and not read a guide, and never reach most legendary items until you're actually qualified to get them. You can break any game if you try hard enough with walkthroughs, tips, tricks, and easy mode.

 

But clearly every random person on the internet knows how to make games better than Bethesda...

 

Play on master difficulty. On 3rd character, haven't looked up anything online, its a waste...sooo not quite sure what point your trying to make here. Anyways, its a terrible system. I think the way Morrowind was setup had the best design.

Link to comment
Share on other sites

'super noob easy mode'

 

There is a difficulty above master? Haven't been able to find it yet.

 

never reach most legendary items until you're actually qualified to get them

 

....what? This simply doesn't make sense.

 

But clearly every random person on the internet knows how to make games better than Bethesda...

 

Clearly because Bethesda is a professional company they must know everything!

 

Level-appropriate rewards are bad in a game where you level up often. Like skyrim, where you level up very often. Do you honestly disagree? Drop the ad hominem, and try presenting a real argument why it isn't bad.

Edited by Trey5511
Link to comment
Share on other sites

Not your hypothesis, but what is in fact a better looting system? I'm interested enough to know what some people believe is better.

 

I think one of the more common oblivion mods had a better solution. Let the items level with you.

 

The idea of a leveled quest reward makes plenty of sense. the issue is that if you get a "legendary" weapon at level 5, that is appropriate for level 5, it won't be appropriate for level 25, and your "legendary" weapon is just vendor trash suddenly. But if you get a weapon at level 5 that would be appropriate for level 25, then its OP for 20 levels. So leveled rewards makes sense. So, take it a step further, make them level with you. As soon as you hit level 10, you get a new version thats more appropriate strength for level 5 instead of level 10. Same at 15, 20, or whatever the level increments, so your legendary rewards remain legendary, but not overpowered.

Edited by Trey5511
Link to comment
Share on other sites

Or you can keep the difficulty above 'super noob easy mode', and not read a guide, and never reach most legendary items until you're actually qualified to get them. You can break any game if you try hard enough with walkthroughs, tips, tricks, and easy mode.

 

But clearly every random person on the internet knows how to make games better than Bethesda...

 

Except of course that the levelling of enemies means you can clear any cave/ruin once you hit level 10, if youve focused on combat skills mainly. Its what I miss about Morrowind; levelling actually made a difference there, levelling in Oblivion and Skyrim is near pointless as so much scales to match you.

Link to comment
Share on other sites

Not your hypothesis, but what is in fact a better looting system? I'm interested enough to know what some people believe is better.

 

I think one of the more common oblivion mods had a better solution. Let the items level with you.

 

The idea of a leveled quest reward makes plenty of sense. the issue is that if you get a "legendary" weapon at level 5, that is appropriate for level 5, it won't be appropriate for level 25, and your "legendary" weapon is just vendor trash suddenly. But if you get a weapon at level 5 that would be appropriate for level 25, then its OP for 20 levels. So leveled rewards makes sense. So, take it a step further, make them level with you. As soon as you hit level 10, you get a new version thats more appropriate strength for level 5 instead of level 10. Same at 15, 20, or whatever the level increments, so your legendary rewards remain legendary, but not overpowered.

This is probably the best way to fix it.

 

One of the big mods that needs to be done is fixing the leveling. Not just for loot, also don't like the way creatures level.

Link to comment
Share on other sites

Or you can keep the difficulty above 'super noob easy mode', and not read a guide, and never reach most legendary items until you're actually qualified to get them. You can break any game if you try hard enough with walkthroughs, tips, tricks, and easy mode.

 

But clearly every random person on the internet knows how to make games better than Bethesda...

well said

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...