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Better Magic


MadManP

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When I started playing I decided to make a purely mage character... no armor... no weapons... all magic...

Then I tried a warrior and quickly noticed a few balancing issues.

 

There are some things I would like to see fixed... if only I knew how to mod I'd do it myself but since I don't have a clue... here is my wishlist:

 

1) the mage armor perk should be boosted so that you end up with around 400-500 armor rating from the expert level armor spell when wearing cloth. (no added levels to the perk please... keep in mind that you only get so many perks by leveling this skill.)

2) Rune master perk should add 50% damage buff to rune trap spells

3) Impact should add 50% damage buff to dual cast spells, and the stagger effect should apply to one handed castings as well.

4) The final perk in the empowered frost/fire/lightning trees should each add 25% damage buff on top of their normal effects.

 

I know there are a few destruction improving mods out there... but they change the game too much... adding time to casting speed... altering mana cost... adding perks... ect.

 

I prefer changes that boost the damage of destruction but leave the rest alone... after all... Destruction is massivly underpowered and needs the boost just to be balanced with the rest... there should be no give and take... just give.

 

Alternatively... I'd like to request instructions on how to fool around with modding myself... A place I might go and read up on how I might get started? a quick guide of some kind?

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