ninga_express Posted November 23, 2011 Share Posted November 23, 2011 It is a little unfair that an imperial soldier armed with only a one handed sword and light armor, has to deal with a hulking mad stormcloak soldier with greatswords and warhammers! To even the odds it would be more than fair to give every soldier a shield! There was a complaint I read about in regards to the health of the "officers" (general, field legate, captain, officer) of the legion where as they would get their buts handed by anything stronger than a cockroach, surely an esteemed veteran of countless battles and who has earned their rank through loyalty and bloodshed be more competent than a 1 handed monkey when it comes to fighting. What they need is a serious buff to their health just like the stormcloak generals, because they suck too! Link to comment Share on other sites More sharing options...
Azartic Posted November 23, 2011 Share Posted November 23, 2011 It is a little unfair that an imperial soldier armed with only a one handed sword and light armor, has to deal with a hulking mad stormcloak soldier with greatswords and warhammers! To even the odds it would be more than fair to give every soldier a shield! There was a complaint I read about in regards to the health of the "officers" (general, field legate, captain, officer) of the legion where as they would get their buts handed by anything stronger than a cockroach, surely an esteemed veteran of countless battles and who has earned their rank through loyalty and bloodshed be more competent than a 1 handed monkey when it comes to fighting. What they need is a serious buff to their health just like the stormcloak generals, because they suck too! There's a thing called a difficulty setting, look into it. Link to comment Share on other sites More sharing options...
ninga_express Posted November 24, 2011 Author Share Posted November 24, 2011 It's not about difficulty, it's about realism, generals should be stronger than grunts. Mini bosses even. They fall like flies if you ever fight them, yet their grunts can take more of a beating. Link to comment Share on other sites More sharing options...
bishoplight Posted November 24, 2011 Share Posted November 24, 2011 People are such jerks on this forum! Not everyone though. :) I agree though! Link to comment Share on other sites More sharing options...
ninga_express Posted November 25, 2011 Author Share Posted November 25, 2011 (edited) Thanks bishoplight, I really appreciate your response. Edited November 25, 2011 by ninga_express Link to comment Share on other sites More sharing options...
Schloss Posted November 25, 2011 Share Posted November 25, 2011 There's a thing called a difficulty setting, look into it. Because two shotting them on master is so much better then one shotting them on adept amirite? Link to comment Share on other sites More sharing options...
ninga_express Posted November 29, 2011 Author Share Posted November 29, 2011 Lol the difficulty scale doesn't account for the godly smithing enchanting duo Link to comment Share on other sites More sharing options...
Aokami Posted November 29, 2011 Share Posted November 29, 2011 I am starting to wonder why people are always repeating certain bost sincealready made a post like this once in a topic like this one: what is needed here is Slight changes to the imperial equipment ala morrowind armors, but with thick clothes underneath and a leveled leveling system... from F (Powerless Critter) to E (Citizen) to D (lowlevel Bandits and monsters) to C (Bandits and Guards (guards have slightly better equipment) to B (lieutenant guard), A (Masters, Generals) to S to X and XX ('extreme' bosses) (S and above are certain dungeon bosses (Monsters)with lower levels monsters in masses but no loot, some mid level opponents with some loot mostly broken or damaged, to a few highlevel opponents and rare opponents of extreme difficultyThe Scales of the leveling system become bigger the higher you are leveled... at the beginning Generals are like level 10 and are always above you, until you reach Setting A) level 90 or Setting B) level 99, where they are on par with you.Your own levels go up to level 99 and you gain more perks... every three levels + one additional perk, on level 99 + two additional perks... you can harmonize with magical veins in certain places of nature or in temples though meditation and clean your perktrees and stats (currently health, magicka and stamina) leaving you to level up once again... (for this you would probably need to mod the leveling system to not enforce leveling) Link to comment Share on other sites More sharing options...
Recommended Posts