ChesuKyoka Posted August 3, 2016 Share Posted August 3, 2016 (edited) I remember the first time I played this game and saw that my settlement was under attack, I felt immense anxiety and excitement! Thus I rushed back to Sanctuary and prepared to hold off against whatever raider horde I've attracted with my bountiful farms and variable livestock and purification plants, all incredibly desirable things for any wastelander. And to my dismay, there was not even a horde, much less what you could call a raiding party to test my powerful defenses, instead it was 3 to 4 poorly equipped men and women rushing to their deaths against my armada of turrets, traps, and robotic defenders. Needless to say, I was VERY disappointed. And I disregarded my settlement and stopped building and reinforcing it after that. Fluff aside, what I am requesting here is so that little rant up above never occurs again. What I'm... No.. WE are looking for, is a solution to this. And so I've compiled some various suggestions and ideas to remedy these issues. 1. Proper Raids [Defenses should not factor if we get invaded or not, but instead should scale invaders down in number, but raise their ability in equipment, a proper example would be a base with 20 food but 0 defenses would be attacked by a small horde of poorly equipped Raiders running around with pipe weaponry and pool ques with maybe one or two well equipped Raiders with hunting rifles. VS a well equipped compound with a large amount of defense would be attacked by no more than 6 to 10 (depending on size and amount of materials) incredibly well equipped raiders with heavy armor, even power armor, and powerful weaponry.] 2. Settlers Fight Back! [i'm constantly irate that my settlers cannot lead a "raid against the Raiders" is infuriating, leaving me to one man army against a group of raiders that doesn't even influence my populace. Nearby Raider spawns should effect the frequency you are getting attacked, keeping them at bay or even decimating them should reduce the amount DRASTICALLY, and it should be no simple task to take it down alone, so taking temporary Settler "Companions" that are well equipped to attack them would make it feel much more intimate and involved.] 3. Randomly Generated Raider Bosses [The fact that a Raider group is just lead by a Raider who's higher level than your level list permits for the most part with no unique traits 90% of the time is boring and flavorless, I would like to see these "Bosses" truly act like leaders, so that leaving them alive is a huge threat and allows them to cully far more effective numbers, and killing them should reap far better rewards than some measly Legendary. But instead something that could be valuable to your settlement such as a rare crafting material that can only be acquired from them to boost your population's efficiency and quality of life, this would act as a progression wall so that your settlement would not grow too quickly, or if it does you are powerful enough to support it.] 4. Aggressive Wildlife [iNCREDIBLY aggressive creatures wander the wasteland and my settlements rarely get harassed by them, instead I believe they should be attracted to high populations with lots of supplies, but not like a raider attack but instead a subtle creep. Feral Ghoul packs roaming in the distance, Deathclaws stalking the property in search of food (Probably me! eek!), Bloatfly swarms if you leave too many corpses lying around, that eventually if left unhandled will become a problem and begin assaulting your home.] I've got more ideas but however I don't want to leave more of a wall of text than I already have. Please leave criticism and ideas, as well as badger my awful and lazy sentence structure (Please don't.) and if you know any mods that do ANY of these features remotely at all, please reply with a link! ~Chesu the Weeaboo Edited August 3, 2016 by ChesuKyoka Link to comment Share on other sites More sharing options...
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