RevanFanMan Posted August 3, 2016 Share Posted August 3, 2016 I always thought that the gauss rifle in FO4 was very low-tech compared to the previous 2 games and still can't understand why. So my request is to make a single unique gauss rifle with increased damage using the model from FO3 and FO:NV and make it available at the Institute supply vendor. The reason for the increased damage is because If it's more high-tech then shouldn't the stats reflect that? Link to comment Share on other sites More sharing options...
flipdark95 Posted August 3, 2016 Share Posted August 3, 2016 Got something like that in the pipeline. http://i.imgur.com/5z7TyMf.png Link to comment Share on other sites More sharing options...
garompaestomper Posted August 3, 2016 Share Posted August 3, 2016 any chance you can add some more available modifications for the gun to make it look more like this: http://img09.deviantart.net/3d94/i/2015/165/c/e/m72_gauss_rifle_by_grimous-d2s2foy.png a barrel, muzzle, no scope, the drum magazine gone replaced by those tubes and the magazine? What im saying is imagine the dks 501 mod, where you can mod it and have any of the previous fallouts snipers, dont rush it! i love it Link to comment Share on other sites More sharing options...
RevanFanMan Posted August 3, 2016 Author Share Posted August 3, 2016 Flipdark95 you've made my day. Link to comment Share on other sites More sharing options...
SlashSgt Posted August 3, 2016 Share Posted August 3, 2016 :woot: That looks amazing flipdark95 !Will the crank use the musket animation by chance? Link to comment Share on other sites More sharing options...
flipdark95 Posted August 5, 2016 Share Posted August 5, 2016 Yeah, I aim for it to. There's gonna be a crank-style receiver and a normal receiver. The crank receiver basically allows you to overcharge your shots but also can have unpredictable results if done too much. I'll be attaching a script effect that basically allows for a chance for a misfire to cause knockback and a bit of damage to the player if they overuse the crank. There'll also be a rifle receiver and a pistol receiver too. Link to comment Share on other sites More sharing options...
Kodiak412 Posted August 5, 2016 Share Posted August 5, 2016 Yeah, I aim for it to. There's gonna be a crank-style receiver and a normal receiver. The crank receiver basically allows you to overcharge your shots but also can have unpredictable results if done too much. I'll be attaching a script effect that basically allows for a chance for a misfire to cause knockback and a bit of damage to the player if they overuse the crank. There'll also be a rifle receiver and a pistol receiver too. Sweet! That is much better than the vanilla FO4 Gauss. I'll be on the lookout for this. Link to comment Share on other sites More sharing options...
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