RedBag Posted August 3, 2016 Share Posted August 3, 2016 After altering a few vanilla models and using them in my mod, the parallax effect on those models doesn't work anymore. Is there a way to make it work again for those objects, preferrably in a way that won't require any tinkering from other users of my mod? (Btw using Project Parallax Remastered) Link to comment Share on other sites More sharing options...
baduk Posted August 3, 2016 Share Posted August 3, 2016 Hi.So u imported nif in blender and export it or something? Maybe u paste blocks for colision and stuff from vanilla nif back on to exported one. This process involves removing the bslightingshaderproperty so u have to put it back on afterwards and maybe ur shader flags isnt set up right. I think u gotta have the skyrim shader type set to heightmap and slsf1 parallax shader flag enabled.Paralax map goes in the texture slot number 4 If u have the paralax on it then u gotta make your own maps or require installation of project parallax from users. Anyway. compare you nif from the project paralax included nif to see whatelse is out of whack. Link to comment Share on other sites More sharing options...
RedBag Posted August 3, 2016 Author Share Posted August 3, 2016 Ah thanks, everything works now. I guess i'll have to offer parallax and non parallax version of my mod, or is there a workaround for that? Link to comment Share on other sites More sharing options...
baduk Posted August 3, 2016 Share Posted August 3, 2016 (edited) U can author your own parallax maps. Its greyscale and the skyrim one i looked at is using rgb dxt1 for whatever reason.(is the one channel dds format not compressed?And its probly why ur getting the specular maps on alpha channels a lot in games.) Whiter is high regions and blacker is low regions. Sculpt and bake is best way for this but u can use just photoshoping. Edited August 3, 2016 by baduk Link to comment Share on other sites More sharing options...
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