maniczombie Posted November 23, 2011 Share Posted November 23, 2011 When I start up Nexus Mod Manager I get 1-3 "something bad seems to have happened" error message. I've re installed it and tried opening it as admin. Here is the Trace Log.txt: Trace file has been created: TraceLog20111123180505.txtMod Manager Version: 0.12.7.0OS version: Microsoft Windows NT 6.1.7600.0Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=nullDetermining Game Mode: SkyrimGame Mode Factory Selected: Skyrim (Skyrim)Creating Game Mode mutex.Looking for Skyrim. Found: c:\program files (x86)\steam\steamapps\common\skyrim\Game Mode Built: Skyrim (Skyrim) Installation Path: c:\program files (x86)\steam\steamapps\common\skyrim\ Install Info Path: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\ModInfo Mod Path: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods Mod Cache Path: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\cache Mod Download Cache: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\downloads Overwrite Path: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\ModInfo\overwritesScanning for read-only files...Initializing Mod Repository...Registering supported Script Types... Discovering Script Types... Discovering Generic Script Types... Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes Checking: Antlr3-2.Runtime.DotNet20.dll Checking: Antlr3.Runtime.dll Checking: AntlrUtil.dll Checking: CSharpScript.dll Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType Checking: ModScript.dll Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType Checking: XmlScript.dll Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType Discovering Game Mode Specific Script Types... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Skyrim.CSharpScript.dll Initializing: Nexus.Client.Games.Skyrim.Scripting.CSharpScript.SkyrimCSharpScriptType Checking: Skyrim.XmlScript.dll Initializing: Nexus.Client.Games.Skyrim.Scripting.XmlScript.SkyrimXmlScriptType Found 3 script types.Registering supported mod formats... Discovering Mod Formats... Looking in: C:\Program Files\Nexus Mod Manager\ModFormats Checking: FOMod.dll Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat Checking: OMod.dll Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat Found 2 formats.Finding managed mods... Discovering Managed Mods... Looking in: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\DaedricArmourRetexture.rar Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\Detailed_Faces-2_00-26-2-0.7z Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\Enhanced_Blood_Textures-60-0-03.rar Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\Enhanced_Night_Skyrim-85.zip Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\GlowingOreVeins.rar Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\HQ_2k_milky_way_galaxy-810-1.rar Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\Loading_Game_v1-228-1.zip Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\Non-playable_Armor-820-1.zip Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\No_More_Blocky_Faces-1_30-30.7z Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\Realistic_Water_Textures_High_Resolution_v1_0-711-1-0.7z Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\Skyrim_sunglare_V1_2_HD_Lens_flare-116.rar Registered. Found: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\Mods\Time_on_loading_v5-98.zip Registered. Found 12 managed mods.Initializing Install Log... Checking if upgrade is required... Path: C:\Users\Ben Styles\Documents\Mods\Skyrim\Mods\NexusModManager\ModInfo\InstallLog.xml Loaded from XML. Found Dummy Mod: ORIGINAL_VALUE...OK Found GlowingOreVeins.rar...OK Found No_More_Blocky_Faces-1_30-30.7z...OK Found Time_on_loading_v5-98.zip...OK Found Detailed_Faces-2_00-26-2-0.7z...OK Found Enhanced_Night_Skyrim-85.zip...OK Found Enhanced_Blood_Textures-60-0-03.rar...OK Found DaedricArmourRetexture.rar...OK Found Realistic_Water_Textures_High_Resolution_v1_0-711-1-0.7z...OK Found Skyrim_sunglare_V1_2_HD_Lens_flare-116.rar...OK Found HQ_2k_milky_way_galaxy-810-1.rar...OKInitializing Plugin Registry... Discovering Managed Plugins... Discovering Plugins... Looking in: c:\program files (x86)\steam\steamapps\common\skyrim\Data Found: c:\program files (x86)\steam\steamapps\common\skyrim\Data\dD - Enhanced Blood Main.esp Found: c:\program files (x86)\steam\steamapps\common\skyrim\Data\Skyrim.esm Found: c:\program files (x86)\steam\steamapps\common\skyrim\Data\Update.esm Found: c:\program files (x86)\steam\steamapps\common\skyrim\Data\dD - Enhanced Blood Main.esp Registered. Found: c:\program files (x86)\steam\steamapps\common\skyrim\Data\Skyrim.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\skyrim\Data\Update.esm Registered. Found 3 managed plugins.Initializing Active Plugin Log...Initializing Plugin Order Log...Initializing Plugin Manager...Initializing Activity Monitor...Initializing Mod Manager...Initializing Update Manager...Upgrading replaced Mods...Uninstalling missing Mods...Loading mods that are queued to be added.[nxm://skyrim/mods/114/files/1930] Adding from serialized queue[nxm://skyrim/mods/114/files/1930] Adding Mod to AddModQueue[nxm://skyrim/mods/114/files/1930] Starting Add Mod Task. Crashdumping an Exception:Exception: Message: There was no endpoint listening at http://skyrim.axel.tesnexus.com/Mods/114/ that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.Full Trace: System.ServiceModel.EndpointNotFoundException: There was no endpoint listening at http://skyrim.axel.tesnexus.com/Mods/114/ that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. ---> System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 77.72.7.50:80 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) --- End of inner exception stack trace --- at System.Net.HttpWebRequest.GetResponse() at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) --- End of inner exception stack trace --- Server stack trace: at System.ServiceModel.Channels.HttpChannelUtilities.ProcessGetResponseWebException(WebException webException, HttpWebRequest request, HttpAbortReason abortReason) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Nexus.Client.ModRepositories.Nexus.INexusModRepositoryApi.GetModInfo(String p_strModId) at Nexus.Client.ModRepositories.Nexus.NexusModRepository.GetModInfo(String p_strModId) at Nexus.Client.ModManagement.AddModTask.GetModInfo(AddModDescriptor p_amdDescriptor) at Nexus.Client.ModManagement.AddModTask.AddMod() at Nexus.Client.ModManagement.ModManager.AddModQueue.AddMod(Uri p_uriPath, ConfirmOverwriteCallback p_cocConfirmOverwrite) at Nexus.Client.ModManagement.ModManager.AddModQueue.LoadQueuedMods() at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage) at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThread(Object p_objArgs) at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj)Inner Exception:System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 77.72.7.50:80 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) --- End of inner exception stack trace --- at System.Net.HttpWebRequest.GetResponse() at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout)Inner Exception:System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 77.72.7.50:80 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) Link to comment Share on other sites More sharing options...
Zilvereyes Posted November 23, 2011 Share Posted November 23, 2011 When I start up Nexus Mod Manager I get 1-3 "something bad seems to have happened" error message. I've re installed it and tried opening it as admin.You might be missing the .net framework 4, saw another with same issue and someone told him that was the issue. Yours trulyZilvereyes Link to comment Share on other sites More sharing options...
maniczombie Posted November 23, 2011 Author Share Posted November 23, 2011 I'll have a look into it, but It was working on the last NMM update, it only broke after the steam update. Link to comment Share on other sites More sharing options...
Zilvereyes Posted November 23, 2011 Share Posted November 23, 2011 I'll have a look into it, but It was working on the last NMM update, it only broke after the steam update.okay might be another issue then ... personally I didn't update, all i hear people saying is that the patch broke the game even more making it crash more often. Yours trulyZilvereyes Link to comment Share on other sites More sharing options...
maniczombie Posted November 23, 2011 Author Share Posted November 23, 2011 I've already got .net framework 4 installed, ran the repair but no luck. Link to comment Share on other sites More sharing options...
dino000123 Posted November 27, 2011 Share Posted November 27, 2011 check if you already have nmm open or it is still loading Link to comment Share on other sites More sharing options...
ami888 Posted November 27, 2011 Share Posted November 27, 2011 yes Link to comment Share on other sites More sharing options...
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