Jump to content

Legendary enemies, spawn rate and rarity


Recommended Posts

after playing FO4, i've decided to go on a bit of a hardcore run, centered around difficulty, but with rewards

legendary enemies provide both, as they are more difficult to kill, but provide some (mostly) decent rewards

 

in the past, i've used http://www.nexusmods.com/fallout4/mods/218/?

however, i've heard that is doesn't work anymore, so i've decided to try and make such a mod myself

i did follow a suggestion made in the comment section of that mod, and it seems to lead to the settings that mod originally changed

 

looking in the GECK, under Setting > Gameplay, i found several setting that i can tweak, mainly:

fDiffMultLegendaryChance , fDiffMultLegendaryRarity , uLegendaryRarity

where the first two come with several suffixes, that i would assume are related to the different difficulty settings

 

first, can someone please explain what each of these values mean?

also, there are two suffixes, SV & TSV, one of which is the survival difficulty, but which is it, and what does the other mean?

could SV be the original survival mode, while TSV is the new one with the realistic needs and such?

 

thanks in advance

WA

 

Link to comment
Share on other sites

I don't know the specific formula or the exact way in which the rarity/chance function together, but I have found out the following things...

 

The lower the rarity the better.

The higher the chance the better.

 

I am pretty sure the chance determines the number of enemies that can be legendary in a given cell.

 

Just some random examples I tried:

 

4.5 chance, 3 rarity, seemed about normal, just saw legendary enemies more often.

15 chance, 1 rarity, almost every cell had multiple legendary enemies.

50 chance, .01 rarity, every single enemy that was capable of being legendary was legendary.

 

What I mean by every single enemy that was capable of being legendary... It turns out that a lot of areas in the game and a lot of enemy types by default do not have a legendary template. So even with a 100% chance for enemies to be legendary, those enemies will never be legendary. For example, like with the 50 chance, .01 rarity I mentioned... Sometimes you will see a pack of enemies and every single one will be legendary and then you will see another pack and none will be legendary. That isn't chance or bad luck, it usually means that the the enemies in that pack don't have a legendary template, so they weren't capable of being legendary in the first place.

 

In the creation kit it seemed like the most common enemy types all had a legendary template, the less common ones not so much. So like plain gunners and raiders had them, but like power armor raiders, sniper raiders, raider dogs, gunner commanders, etc., did not have templates... So it would seem those enemies can never be legendary no matter what settings you change unless you add templates to them all manually (I never tried to do that, so no clue what all that entails).

 

----

 

And your question about difficulty... I don't know the difference between them myself since I don't play on survival, but a quick way to check would be to just make a simple mod that changes one of them and see if it works.

 

So like make the exp multiplier for SV be 50 instead of 1. Then go in game and do something, if you get 50 times exp you know that's the one, otherwise go back and change the other. Or just change them both.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...