Jump to content

Skyrim Alive Project


FireBug3

Recommended Posts

This one is very big request, i dont know how to mod scripts yet, but hopefuly with help from other mods and moder this will be done. This is actualy a request, because this going to contain many scripts, so anyone who know how to script in Skyrim can create a mod for this pack.

 

 

Extending NPC Script

  1. Make sure every NPC is eating, sleeping, working, having fun at least once a day.

    1. Make guards swap maybe hard so this may be an exception
    2. Homeless people will camp in sleeping bags outside town and get eaten by animals or killed by bandits sometimes.
    3. This may be hard to do but, NPC will get payed and use this money to buy food drinks and whores.
    4. Thives should be sneaking around and stealing money with big chance of success.
    5. Special guards should go around differend towns and raid some of thives hideouts and bandit camps sometimes.

[*]Double the amount of NPC's in big towns.

  • Every now then there will new people arive in Skyrim and travel around, visiting towns and other NPC's.
  • New NPC will be arriving in Skyrim in guarded packs and take places of killed NPC's.

[*]Reuse used Places.

  • Places like bandit camps and caves should be reused by other fractions or animals, chosen by random.

[*]Wealth Overhaul.

  • Reduse the cost of normal clotches and dishes drastically, while increase the price of dishes and clotches in wealthy houses.
  • Reduse the cost of normal items and increase cost of unique items.
  • Slightly increase presence of guards near wealthy houses.
  • Rich people buying random stuff in shops and then randomly lose it (this will clean the shops a bit faster).

[*]Survival System.

  • Health dosnt regenerate very slowly and ony near a fire or in some cozy places regeneration will be way faster.
  • Swiming or staying in cold water damages health and may cast "cold" effect on player, increasing damage he is receiving.
  • There will be different levels of "cold" state, low level cold can be taken of by just staying near fireplace, other may need medicine.
  • All rivers should have strong stream (some rivers already have them, but not all).

 

Items that may be needed for those Scripts

  1. For wealth Overhaul

     

    Ill extend this post later.


Gold and silver dishes in rich houses and gold dishes in castles.
More clotches for ritch npc's and toys for kids from very cheap to very expensive.
Edited by FireBug3
Link to comment
Share on other sites

Ironically bethesda managed to do this at a point during the creation of oblivion. It ended up being too random and people sacking stores, stealing around as they didn't get paid and massively die as they did too often. So they removed it again :(.

 

If scripted properly nothing like that would happen. Some things might require SKSE if done on the fly, but it'd really depend on what scripting features we'll be enriched with once CK and the wiki are out.

Link to comment
Share on other sites

Ideas I had about more NPCs moving from town to town to do their business, or caravans guarded by mercenaries seem like they'd fit well in this thread :)

 

I'm all for more "life" in Skyrim. Also def need to see more realistic attachments. If theres a man and a wife, and the man gets killed somehow, the wife should have a dialogue option that addresses this. She should react differently once the NPC she's paired with gets killed.

 

Another idea that's a stretch is to see NPCs get sick or diseased every once in a while. The way it would work would seem almost like in real life when we have cold viruses or the flu going around. You see the NPCs in bed talking about they arent feeling too well but hope to get over it soon. Maybe if a store owner happens to be afflicted in some way, you can offer a potion to help them out. Would allow players who like to roleplay the "wandering (warrior or not) priest" type character to do some good and help ppl out.

 

When an NPC dies in town, if ppl gather around, it would be cool to see more NPCs display fear or get nauseated by the sight of a fresh (or not so fresh) corpse haha. Just a few ideas to throw in there :D

Link to comment
Share on other sites

Ironically bethesda managed to do this at a point during the creation of oblivion. It ended up being too random and people sacking stores, stealing around as they didn't get paid and massively die as they did too often. So they removed it again :(.

Yes, i have noticed that bethesda dont like to optimise things, they are more like to create a creation sets so people can optimise game for them xD, it is a good thing, except for xbox users.

 

 

Ideas I had about more NPCs moving from town to town to do their business, or caravans guarded by mercenaries seem like they'd fit well in this thread :)

Caravans, fallout style, yes that is a very good idea, ill edit it into list later.

 

Another idea that's a stretch is to see NPCs get sick or diseased every once in a while. The way it would work would seem almost like in real life when we have cold viruses or the flu going around. You see the NPCs in bed talking about they arent feeling too well but hope to get over it soon. Maybe if a store owner happens to be afflicted in some way, you can offer a potion to help them out. Would allow players who like to roleplay the "wandering (warrior or not) priest" type character to do some good and help ppl out.

Yes i wanted to add this too, however its requires hospitals and some new npc's, and many new items like special pots and bandages, this is something that would realy add more immersion to game, but this is also lots of work.

 

When an NPC dies in town, if ppl gather around, it would be cool to see more NPCs display fear or get nauseated by the sight of a fresh (or not so fresh) corpse haha. Just a few ideas to throw in there :D

I think i have seen in some script, it is very possible, however it is a very precise work. Edited by FireBug3
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...